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Post your scores/reviews on recent titles you've obtained/been playing. :-P
7-Dec-03 9:25am
#1
Guru
Has Written 16 Reviews

This topic had many older posts which were moved here:

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15-May-21 8:38pm
#2
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews

benstylus wrote:
PizzaTheHutt wrote: |>. You shouldn't have> to go for 100% completion in a game just to get a challenge out of it. Still, if> I were to recommend Super Mario 3D All-Stars to anyone, it'd be mainly for this game,> it's still a solid 9/10> I feel the exact opposite. You should be able to complete a game (especially a Mario game) without having extreme difficulty. The 100% crowd can do those extra challenging levels after the credits roll.

There could be some middle ground. Instead of requiring someone to beat Super Mario Galaxy and collect all of the star thingies just to make them do it all over again as Luigi to get that super secret level at the end, why not just make Luigi's portion of the game available from the start and warn the player that it's going to be a little more difficult? I remember some NES games used to let you select from Game A and Game B right from the beginning, so if you were already good at the game you didn't have to waste your time playing through the easier mode first. Besides Hero Mode in some of the recent Zelda games, I can't remember the last time Nintendo let you select a harder difficulty from the start (not counting something like Clubhouse Games if you're playing against a CPU).
15-May-21 9:01pm
#3
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews

Trine 4: The Nightmare Prince {Nintendo Switch} 8/10
I've said it before with the previous Trine games and also Nine Parchments, but I'll say it again. The art team employed by Frozenbyte is really talented. These games feature some of the nicest looking environments I've seen in a game, and just seeing screenshots or YouTube videos don't do 'em justice. They just look so nice and colorful.

As for the game itself...it's Trine. A puzzle/platformer with a little bit o' action sprinkled in. The game is perfectly playable in single player, but I recommend it more for the co-op because it just feels more satisfying trying to figure out the puzzles with friends.
15-May-21 9:46pm
#4
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews

Hot damn Devil May Cry 5 Special Edition on PlayStation 5 at 120fps is insanely fast and fluid. I originally gave this a 9 when I first played it and it's looking like it'll retain that score.
16-May-21 8:47am
#5
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews

PizzaTheHutt wrote:
|
There could be some middle ground. Instead of requiring someone to beat Super Mario Galaxy and collect all of the star thingies just to make them do it all over again as Luigi to get that super secret level at the end, why not just make Luigi's portion of the game available from the start and warn the player that it's going to be a little more difficult?
I'm on board with that. Luigi should always be unlocked from the start, IMO.
16-May-21 12:35pm
#6
kevolones
250 Trade Quintuple Gold Good Trader

TalonJedi87 wrote:
Hot damn Devil May Cry 5 Special Edition on PlayStation 5 at 120fps is insanely fast and fluid. I originally gave this a 9 when I first played it and it's looking like it'll retain that score.
I havent bought DMC5 yet but I tried Dirt 5 at 120fps and couldnt tell the difference from 60fps.

From 30 to 60 it is huge though.
16-May-21 12:54pm
#7
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews

I can definitely tell with DMC5 as I couldn't either with Dirt 5. It moves almost too fast at times in 120fps mode.
19-May-21 12:32pm
#8
Admiral
650 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review

May I just say, I'd love to see more people post actual "scores", like out of 10....

I am enjoying the writeups for sure, but a score is always nice to wrap up the entire thought yes
21-May-21 7:39am
#9
Dr_Spaceman
Triple Gold Good Trader

Tom Clancy's Ghost Recon Breakpoint PlayStation 4 - 6.5/10

I really fail to understand the passionate hate behind this game. While a little bland, it's totally serviceable. It might not be Ubisoft's magnum opus that they themselves or any developer on the planet could ever hope to top, nor is it the radioactive abomination that will leave you with skin-melting cancer from being in the same post code as the disc that Jim Sterling and other youtubers insinuate. The mission structure leave alot to be desired and the world map is unnecessarily big, but as far as gameplay and visuals go, it's not the worst thing in the world.

The level of customization for every aspect is very impressive and more games should take note. Don't like the loot system? Simply turn it off and play without the obligatory green-blue-purple-gold gear tiers. Want a realistically dark night mode? There's an option for that. Hate dealing with the enemy drones that people seem to hate? Yep, you guessed it. You can uncheck a box in the menu to remove that enemy type from the game. There really are customization options to make the game play the way you want it to.

Plus the option to have just 1 person have the full game and have your friends play the full thing in co-op as long as theyre in your party and have downloaded the free trial version is a very nice touch. It sucks to have an online multiplayer game you'd like to team up with buddies only for them to not have the game. This little feature eliminates that and needs to come to more games

The mission structure is easily the worst aspect of the game. Literally every mission is Go to location, Clear enemy base, Talk to NPC/grab intel, Mission complete. It can be quite tedious, but as I mentioned before, gameplay is solid enough so at least you wont be fighting with the controls.

Overall, I'd say its definitely worth a buy if you can find it on sale for $5 like Best Buy regularly discounts it to.
21-May-21 7:49am
#10
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews

Disco Elysium -9/10 PlayStation 5 holy crap this is the best live action storybook game I've ever experienced. The narration is hot 🔥
21-May-21 10:26am
#11
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review

TalonJedi87 wrote:
Disco Elysium -9/10 PlayStation 5 holy crap this is the best live action storybook game I've ever experienced. The narration is hot 🔥
Look. No one is saying the tie can talk. No one. But...

That game is truly amazing. I know its just a port to console and actually came out a couple years back. But this is my game of the year. And its going to take something incredible to knock it off the top spot.
21-May-21 10:36am
#12
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader

Apparently the narrator in Disco Elysium, that was their first ever voice acting experience.
21-May-21 10:42am
#13
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review

Kommie wrote:
Apparently the narrator in Disco Elysium, that was their first ever voice acting experience.
Wow, I didn't know that. He does a hell of a job. Not only is he the main narrator. But he does all your skills voices. Your minds skills talk you through out the game. There are 16 of them. He voices them all plus the narration. What a first job, lol. He recorded so many lines.
21-May-21 10:45am
#14
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader

https://kotaku.com/d...


Yeah, it was his first. I got it on Steam awhile ago. Was waiting for the Final Cut before playing it.
21-May-21 10:58am
#15
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews

Yeah that narrator knocked it out of the park. I could listen to him all day with that super bass voice.
22-May-21 5:10pm
#16
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews

Crash Bandicoot N. Sane Trilogy {PlayStation 4} 8/10
I hardly played much of these when they originally released on PSone. First off, these updated graphics are really nice and make the Super Mario 3D All-Stars collection look even more lazy than it already did.
After playing this I'd rank the Crash Bandicoot series in the B-tier of 2D platformers alongside the Sonic series (I guess to a lot of people Sonic might be in the A-tier, but it never was to me). Also I gotta say as much as I've never really liked the d-pads on PlayStation controllers, I played through all three of these games exclusively with the d-pad and I don't know if that contributed to a lot of the lives I lost, but it just felt right using the d-pad.

Crash Bandicoot - I recall this game being difficult, especially with lining up the jumps over gaps properly, and I still had trouble with that in this version, even as early on as the second level I had lost a couple of lives from it. There's also the issue where some of these levels just honestly feel like they are a little too long or checkpoints are too far apart. And the janky collision detection is still here (in fact it is proven to be worse in this version), causing a few too many unnecessary deaths. A developer has confirmed that they had to make some changes to the game and in doing so it makes this game harder than it was originally. He actually recommends playing through the other two games first and then coming back to this one, but that's disrespectful to those writers on the original dev team who poured their heart and soul into crafting this legendary Crash Bandicoot lore, and I want to experience it in the order they intended.
This game has its fun moments, but like Super Mario 64 and Super Mario Sunshine, in certain aspects time has not been kind to it. However, I can honestly say I had more fun revisiting this than I did with either of those games. This game made me wanna rage quit a little too often, and that is not always a bad thing (I spend a lot of time playing difficult levels in the Super Mario Maker games, so I might get annoyed at a level but I don't like giving up on them so easily) but while I made sure to stick with this to the end, I know damn well that 1996 me wouldn't have. If you've ever 100% completed this whether it be the original or this remaster (and including beating the "Road To Nowhere" level without using the rope-walking exploit!), you've earned my respect. Not that it matters since you can't purchase these remasters individually, but on it's own I'd say this game is a 7/10

Crash Bandicoot 2: Cortex Strikes Back - Right off the bat you can just tell they learned a lot from the first game. They made some much needed improvements in several ways except for one very crucial part in platformer games...sometimes those gaps are still hard af to jump across. Still, this is a better game than the original. There is way more variety in the levels. Very few of these levels felt familiar to me, so unlike the first game I'm thinking I might have only played a demo of this originally. Also like the first game, the music fits the game well, however I feel it lacks the lasting power of Mario and DKC games. The music here isn't something I'll be humming to myself hours later because I've pretty much forgotten it once I've turned the game off. Difficulty-wise it was a bit easier than the first game (in fact the boss fights might've been a little too easy) and that might be why I enjoyed it more than the first game overall. You have to collect 25 gems before you can do the final boss fight, but they are all pretty easy to find and only two levels I had to replay because I missed the gem the first time. I'll say this is a solid game, but due to frustrations with judging the distance between platforms that would not be a problem in any other major platformer game, I deduct a point 7/10

Crash Bandicoot 3: Warped - Alright, finally some underwater levels! (dead face) I forgive that, because a much needed double jump ability was added too. This is the best of the trilogy and I was expecting that to be the case, so that's why I really didn't want to play the games out of order like the dude I mentioned above recommended. You just have to push yourself through the first game, after that it's smooth sailing for the most part. The level design in this game just feels better than the two previous games, and I also didn't really struggle with the platforming at all, which just makes the game feel easier than the previous two but that might be because I'm just breezing through the levels and half the time I don't even bother going to the bonus rooms when I find them. Like Crash 2 you will have to collect a purple gem in each level but that's not a problem because they are not hidden, you will always find them along the way. This is an easy 8/10

22-May-21 7:12pm
#17
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review

Katana Zero Microsoft Xbox One 8/10
Game was pretty enjoyable and it sucked you into that 'one more try' loop. Granted some of that comes from it being a 1-hit death title with a VHS style rewind and re-try, but it worked and hooked me at times.
Solid music, interesting and seemingly incomplete story, great 16-bit era look and tight controls.
It's on UGP, so is worth checking out.

23-May-21 12:37am
#18
EB
GameTZ Subscriber Double Gold Good Trader

Slickriven wrote:
Katana Zero Microsoft Xbox One 8/10 Game was pretty enjoyable and it sucked you into that 'one more try' loop. Granted some of that comes from it being a 1-hit death title with a VHS style rewind and re-try, but it worked and hooked me at times. Solid music, interesting and seemingly incomplete story, great 16-bit era look and tight controls. It's on UGP, so is worth checking out.
I know I say this every time, but holy crap I love this game.
23-May-21 11:10am
#19
Anxiouz
900 Trade Quintuple Gold Good Trader

PizzaTheHutt wrote:
Crash Bandicoot - I recall this game being difficult, especially with lining up the jumps over gaps properly, and I still had trouble with that in this version, even as early on as the second level I had lost a couple of lives from it. There's also the issue where some of these levels just honestly feel like they are a little too long or checkpoints are too far apart.
I'm playing Crash 4 now and think I've finally figured out the lining up of jumps. They give you a little circle shadow in this one so you can better see where you land, but the trick in these games is basically to jump a little late.

However, in Crash 4 the levels are much, much longer (ridiculously so sometimes). You can continue from checkpoints an infinite number of times so you can still grind you way through levels but a few levels in you'll notice that there are 150 crates to smash, and you may have 600 fruits collected. There's also a (usually very well) hidden gem in each level too.

I'm still not sure how I feel about the game. It's well done, fun, and challenging but it also feels like the length of the levels adds unnecessary difficulty for getting 100% on them (which then unlocks more stuff).
23-May-21 4:46pm
#20
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Anxiouz wrote:
PizzaTheHutt wrote:> Crash Bandicoot - I recall this game being difficult, especially with lining> up the jumps over gaps properly, and I still had trouble with that in this version,> even as early on as the second level I had lost a couple of lives from it. There's> also the issue where some of these levels just honestly feel like they are a little> too long or checkpoints are too far apart. I'm playing Crash 4 now and think I've finally figured out the lining up of jumps. They give you a little circle shadow in this one so you can better see where you land, but the trick in these games is basically to jump a little late. However, in Crash 4 the levels are much, much longer (ridiculously so sometimes). You can continue from checkpoints an infinite number of times so you can still grind you way through levels but a few levels in you'll notice that there are 150 crates to smash, and you may have 600 fruits collected. There's also a (usually very well) hidden gem in each level too. I'm still not sure how I feel about the game. It's well done, fun, and challenging but it also feels like the length of the levels adds unnecessary difficulty for getting 100% on them (which then unlocks more stuff).
Yeah Crash 4 had longer levels and I agree the little circle definitely helps (plus control is a bit tighter here anyway), the older ones didn't have that. I love Crash 4 though, feels like a perfect blend of old school and modern
23-May-21 9:15pm
#21
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews

DrizzDrizzDrizz wrote:
Anxiouz wrote:> PizzaTheHutt wrote: |>> Crash Bandicoot - I recall this game being difficult, especially with lining |>> up the jumps over gaps properly, and I still had trouble with that in this version, |>> even as early on as the second level I had lost a couple of lives from it. There's |>> also the issue where some of these levels just honestly feel like they are a little |>> too long or checkpoints are too far apart. > > I'm playing Crash 4 now and think I've finally figured out the lining up of jumps.> They give you a little circle shadow in this one so you can better see where you> land, but the trick in these games is basically to jump a little late.> > However, in Crash 4 the levels are much, much longer (ridiculously so sometimes).> You can continue from checkpoints an infinite number of times so you can still grind> you way through levels but a few levels in you'll notice that there are 150 crates> to smash, and you may have 600 fruits collected. There's also a (usually very well)> hidden gem in each level too.> > I'm still not sure how I feel about the game. It's well done, fun, and challenging> but it also feels like the length of the levels adds unnecessary difficulty for getting> 100% on them (which then unlocks more stuff). Yeah Crash 4 had longer levels and I agree the little circle definitely helps (plus control is a bit tighter here anyway), the older ones didn't have that. I love Crash 4 though, feels like a perfect blend of old school and modern
That little yellow circle is a life saver. I'm liking what I've played of Crash Bandicoot 4 so far, but after playing the remastered trilogy on PS4 I can't get over how ugly Crash 4 looks on Switch. Sometimes idk if the tradeoff of having to settle for the ugly version of a game just to have the option of playing it portable is worth it.

Post your scores/reviews on recent titles you've obtained/been playing. :-P