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The Legend of Zelda: Tears of the Kingdom
27-Dec-22 7:17pm
#1
nonamesleft
Double Gold Good Trader

Currently has a May 12 2023 release date. That's just over 4 months away. That's not so far, but there isn't that much known about it.

Here's a video that has the reveal trailer and other info that has so far been released.

https://youtu.be/30D...

Is it unusual for such an anticipated title that's only several months away to not have much known about it?

I don't usually follow games along their pre-release stages, so perhaps a lack of info is standard.

Personally, I'd rather a lack of info when it comes to games that I plan on playing. I don't care for spoilers, or to watch every trailer that comes out.

I'd have thought there'd be more out about it though. But again, I don't usually follow along with the progress of game development.

Definitely a game I'm looking forward to though.
25-Jan-23 8:41am
#61
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

@bill I played through PH and ST not long ago. IMO, ST is better than PH in MOST ways, but the main way that's it's worse is a big one. The travel system in ST is just awful. I'm not even a big fan of the water travel in PH/WW, but the train in ST sucks big time. It's actually kind of fun when you first start, but it very quickly becomes a huge chore to travel anywhere as your map gets bigger and bigger. They tried to help with this by adding a fast travel system, but it's kind of cumbersome to use and really doesn't help that much. If you can get past the train though, it's a very fun Zelda game. It's still touch-controls though, so if that's what you hated about PH, forget about it.
25-Jan-23 9:57am
#62
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews

I think I still have the cart of PH. Maybe I should try it again. I can't remember specifically what I disliked about it. I think it was something about returning to a central dungeon that had timed elements (the hourglass?). I didn't enjoy that play and/or struggled with it. In most games, I disliked timed stuff.

Honestly, Spirit Tracks doesn't look great to me and it seems like it's not especially easy/cheap to acquire, so we'll see.

I actually picked up Skyward Sword for Switch recently (never played it), so I should do that next regardless. But, I'm still replaying BotW some right now. Not sure I'll do the endgame, but I did the divine beasts and have plenty of shrines still to do.
25-Jan-23 10:01am
#63
bogo
Triple Gold Good Trader Global Trader - willing to trade internationally

MrBean wrote:
With Nintendo constantly relying on their old IP, and re-releasing stuff, I'm still amazed we haven't seen re-releases of the handhelds. Oracle games, Minish Cap, Phantom Hourglass, Spirit Tracks, etc. EASY cash cow that they're not milking nearly enough.
I've been dreaming about an 'all stars' type release of the GBC/GBA games, but the PH/ST would likely be too difficult to port to anything because of the touch controls. they would have to completely redo the major function of the games. It's not impossible, but not as easy of a cash grab

That said, from what i remember, i actually enjoyed both PH and ST. they were different and the touch controls were a bit cumbersome at times, but the games were short enough, where i was still able to finish them
25-Jan-23 11:15am
#64
Snappy
Triple Gold Good Trader Global Trader - willing to trade internationally

I agree that BotW wasn't a great Zelda game, though it was a good game overall if you're into open world. For me, when I have the ability to randomly wander I tend to get disconnected from / not give a crap about the main story / quest line. Also, the temples where you just fought the machines over and over again got old really fast... though I did enjoy the ones with the puzzles.

I also wish there were more challenging aspects to the game.. the only thing truly challenging was the black minotaur/tiger thingey.

I agree with whoever said the cooking mechanic needed to be streamlined.. it wasn't really fun after the novelty wore off and just became a chore where you needed a guide to know how to cook good dishes.

Lastly, I wanted more quest lines like the one where you helped build that new village on the lake island... or more things to do to upgrade your house, more challenges/meaningful reasons to use shield surfing which was fun as well. I thought it could have gone alot deeper on the quest line side of things I guess. Quantity =/= quality.
25-Jan-23 11:47am
#65
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

bogo wrote:
MrBean wrote:> With Nintendo constantly relying on their old IP, and re-releasing stuff, I'm still> amazed we haven't seen re-releases of the handhelds. Oracle games, Minish Cap, Phantom> Hourglass, Spirit Tracks, etc. EASY cash cow that they're not milking nearly enough. I've been dreaming about an 'all stars' type release of the GBC/GBA games, but the PH/ST would likely be too difficult to port to anything because of the touch controls. they would have to completely redo the major function of the games. It's not impossible, but not as easy of a cash grab
I doubt they'll ever re-vamp these two games to use traditional controls. Changing the movement to a control stick or dpad and swinging your sword to a button would be easy enough, but there were a lot of other things that required touch controls, like mapping out the path of your boomerang and stuff like that. They would have to change a lot. The games were completely designed around using touch controls for everything.

That said, from what i remember, i actually enjoyed both PH and ST. they were different and the touch controls were a bit cumbersome at times, but the games were short enough, where i was still able to finish them
I really enjoyed both of them as well. I first played PH shortly after it came out. I was enjoying it, but for some reason only made it about 1/3 of the way through the game before getting sidetracked. I finally returned to it a couple years ago and beat it, then went on to beat ST as well. They're very solid Zelda games if you can get past the touch controls, and that stupid train!
25-Jan-23 11:48am
#66
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

bill wrote:
I think I still have the cart of PH. Maybe I should try it again. I can't remember specifically what I disliked about it. I think it was something about returning to a central dungeon that had timed elements (the hourglass?). I didn't enjoy that play and/or struggled with it. In most games, I disliked timed stuff.
Yeah, a lot of people don't like that dungeon that you return to multiple times. I actually liked it quite a bit. That bad news is, there's something similar in ST, and it's even harder IMO.

Honestly, Spirit Tracks doesn't look great to me and it seems like it's not especially easy/cheap to acquire, so we'll see.
If you ever want to play it you can borrow my copy.

25-Jan-23 11:52am
#67
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

Snappy wrote:
I also wish there were more challenging aspects to the game.. the only thing truly challenging was the black minotaur/tiger thingey.
Yeah, I'm definitely hoping TotK has more challenging combat. We need more variety in how you can attack enemies, and how they attack you. Once you mastered the flurry rush in BotW, the game became way too easy. I eventually got to where even the Lynels were easy to beat. I used to go around after every red moon and re-fight all of the Silver Lynels to stock up on good supplies. I got to where I could defeat all of them in about 20-30 minutes, and that was including travel time.

I agree with whoever said the cooking mechanic needed to be streamlined.. it wasn't really fun after the novelty wore off and just became a chore where you needed a guide to know how to cook good dishes.
I actually really enjoyed cooking. I spent a lot of time researching all of the best dishes, and used them heavily. I just wish there had been a section that saved any dish you had cooked in the past so that you could quickly cook it again without going through and selecting all of the ingredients every single time.

25-Jan-23 11:58am
#68
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews

@Scott Thanks for the offer! ...we'll see. smile


Snappy wrote:
if you're into open world. For me, when I have the ability to randomly wander I tend to get disconnected from / not give a crap about the main story...
It's interesting you put it this way. I tend to really like open world games and also have mixed feelings about main story quests. I often wonder if they could just make an open world game without quests at all. I think I'd like that the most. Though, it is good to have some narrative reason for motivation. All the cutscenes, characters arcs, and boss battles associated with quests and such have less appeal for me these days. They feel mostly tedious (a bit silly, overwrought, similar to other stuff, etc.).
25-Jan-23 12:21pm
#69
bogo
Triple Gold Good Trader Global Trader - willing to trade internationally

either way, based on the trailers, it looks like TotK will likely have 7 main dungeons (based on the number of 'tears'), so they will likely be traditional dungeons. just not 100% sure what the outcome of those may be. could be an item, could be vial of whatever the blue stuff is Link has in the trailers...or something completely different
25-Jan-23 12:22pm
#70
KCPenguins
GameTZ Subscriber Gold Good Trader

Scott wrote:
Snappy wrote:> I also wish there were more challenging aspects to the game.. the only thing truly> challenging was the black minotaur/tiger thingey. Yeah, I'm definitely hoping TotK has more challenging combat. We need more variety in how you can attack enemies, and how they attack you....

I don't get this complaint coming from someone asking for a more traditional Zelda. BotW has a wide variety of ways to attack most enemies, including the environment. Traditional Zelda's typically have 1 way to attack, and it's usually spoonfed to the player.

What traditional Zelda had more challenging combat? I guarantee I died more in my first playthrough in BotW than my 1st playthrough of OoT, WW, TP and SS combined.

Do you want Zelda Dread? Remove exploration and turn it into a boss rush game?
25-Jan-23 12:30pm
#71
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

KCPenguins wrote:
Scott wrote:> Snappy wrote: |>> I also wish there were more challenging aspects to the game.. the only thing truly |>> challenging was the black minotaur/tiger thingey. > > Yeah, I'm definitely hoping TotK has more challenging combat. We need more variety> in how you can attack enemies, and how they attack you....> I don't get this complaint coming from someone asking for a more traditional Zelda. BotW has a wide variety of ways to attack most enemies, including the environment. Traditional Zelda's typically have 1 way to attack, and it's usually spoonfed to the player. What traditional Zelda had more challenging combat? I guarantee I died more in my first playthrough in BotW than my 1st playthrough of OoT, WW, TP and SS combined. Do you want Zelda Dread? Remove exploration and turn it into a boss rush game?
Fair question! There's not much they can do with combat in the 2D games so I accept it there, but one of my main complaints about the 3D Zelda games has always been that the combat is far too basic and simple (lock on, swing or jab, backflip to dodge, repeat). So traditional Zelda or not, I've always wanted more challenging, intricate combat. I do appreciate the ways Breath of the Wild "opened up the world" so to speak. There were tons of things you could do in BotW that had never been possible before, and I loved it. It's really just the sword combat that I want to see improved. I wasn't one to stay back and kill enemies by chucking a hundred bombs at them. I would do that sometimes when necessary (mostly in the early game), but the vast majority of my damage was done with the weapons. Improving enemy types and attack patterns would help tremendously. BotW was severely lacking in enemy variety, so you got very used to how to defeat the 3-4 main enemy types very early on, and then it became super repetitive. I'm hoping TotK brings in many more of the enemies that have been in the Zelda games throughout the years.
25-Jan-23 12:41pm
#72
Snappy
Triple Gold Good Trader Global Trader - willing to trade internationally

KCPenguins wrote:
Scott wrote:> Snappy wrote: |>> I also wish there were more challenging aspects to the game.. the only thing truly |>> challenging was the black minotaur/tiger thingey. > > Yeah, I'm definitely hoping TotK has more challenging combat. We need more variety> in how you can attack enemies, and how they attack you....> > I don't get this complaint coming from someone asking for a more traditional Zelda. BotW has a wide variety of ways to attack most enemies, including the environment. Traditional Zelda's typically have 1 way to attack, and it's usually spoonfed to the player. What traditional Zelda had more challenging combat? I guarantee I died more in my first playthrough in BotW than my 1st playthrough of OoT, WW, TP and SS combined. Do you want Zelda Dread? Remove exploration and turn it into a boss rush game?
I wasn't asserting that traditional Zelda had more challenging combat. I would like it if traditional Zelda and BotW both had more challenging combat in general, or at least more opportunities for challenging combat, even if they are optional.
25-Jan-23 1:18pm
#73
KCPenguins
GameTZ Subscriber Gold Good Trader

I thought BotW had a good amount of challenging combat, and like most games once you figure out some tips and tricks they become easier. I still haven't beaten the boss in the DLC.
25-Jan-23 1:53pm
#74
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

It's not really a tip or trick, it's one of the main combat moves that the game really pushes. As soon as you get good at it, it completely breaks combat. It makes a much bigger difference than just combat becoming easier as you get good at it, like in most games. Besides, in most games, enemies become harder as you progress, but in BotW, they don't really become harder, they just give them more hit points and weapons with higher attack. They just take longer to defeat, but they're not harder. The exception is Lynels, the higher classes actually have more challenging moves and patterns.
25-Jan-23 2:31pm
#75
BloodPuppetX
400 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally

bill wrote:
Snappy wrote:> if you're into open world. For me, when I have the ability to randomly wander I tend> to get disconnected from / not give a crap about the main story... It's interesting you put it this way. I tend to really like open world games and also have mixed feelings about main story quests. I often wonder if they could just make an open world game without quests at all. I think I'd like that the most. Though, it is good to have some narrative reason for motivation. All the cutscenes, characters arcs, and boss battles associated with quests and such have less appeal for me these days. They feel mostly tedious (a bit silly, overwrought, similar to other stuff, etc.).
This is why I've come to prefer open world over regular JRPGs. Just too much damn dialogue!
25-Jan-23 2:36pm
#76
Snappy
Triple Gold Good Trader Global Trader - willing to trade internationally

bill wrote:
@Scott Thanks for the offer! ...we'll see. smile Snappy wrote:> if you're into open world. For me, when I have the ability to randomly wander I tend> to get disconnected from / not give a crap about the main story... It's interesting you put it this way. I tend to really like open world games and also have mixed feelings about main story quests. I often wonder if they could just make an open world game without quests at all. I think I'd like that the most. Though, it is good to have some narrative reason for motivation. All the cutscenes, characters arcs, and boss battles associated with quests and such have less appeal for me these days. They feel mostly tedious (a bit silly, overwrought, similar to other stuff, etc.).
You make a good point. Since I like to read a lot of novels I often find the actual plot lines in video games to be super shallow and boring, with some exceptions like some of the point and click adventures and a game like Heavy Rain.

So yeah.. maybe my problem isn't the open world as much as it is the storylines are super boring and uninteresting to me. LOL
25-Jan-23 2:39pm
#77
Snappy
Triple Gold Good Trader Global Trader - willing to trade internationally

KCPenguins wrote:
I thought BotW had a good amount of challenging combat, and like most games once you figure out some tips and tricks they become easier. I still haven't beaten the boss in the DLC.
You're right that the trials DLC or whatever it's called is pretty darn challenging - forgot about that. The one where if you die you have to start over. I guess it was probably made to satiate people like me ha ha
25-Jan-23 3:07pm
#78
lordly_llama
Triple Gold Good Trader

@bill

1.) The Master Sword needs a cooldown/repair. THE FUDGING MASTER SWORD.

2.) There are no true dungeons. Only bullcrap puzzle dungeons.
25-Jan-23 3:25pm
#79
Kommie
250 Trade Quintuple Gold Good Trader

lordly_llama wrote:
@bill 1.) The Master Sword needs a cooldown/repair. THE FUDGING MASTER SWORD. 2.) There are no true dungeons. Only bullcrap puzzle dungeons.
It's unfortunate that Nintendo looked to the West on this game. It's just open world trash, honestly. I was running across the map while simultaneously looking at my phone while playing it and was like... Yeah this is boring. And the tiny dungeons for hearts or whatever, not fun at all.
25-Jan-23 3:48pm
#80
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews

It sucks that the master sword can't be used much in BotW. Feels wrong, so wrong.

I like the bullcrap puzzle dungeons, though.
25-Jan-23 4:19pm
#81
Scott
GameTZ Subscriber Global Trader - willing to trade internationally Has Written 2 Reviews

I enjoyed the Shrines quite a bit, but didn't care for the Divine Beasts. Traditional dungeons + shrines would be perfect.

The Legend of Zelda: Tears of the Kingdom