Beat a Game Already, 2022 console edition
31-Dec-21 7:24pm
#1 Slickriven
Beat a Game Already, 2022 console edition - open to anyone to join (or drop) at anytime. Just let me know if you're joining so I can get your console info.
Here's the spreadsheet for '22
Link to 2021's Thread for reference
image 2nd Amendment - FPS or 3rd Person Shooters
image Bear & Bird - 3D platformers and/or collect-a-thons
image BFFL - primarily cooperative games (with a friend)
image Bo Knows - sports games - complete a single season, generally human only sports
image Cross the Streams - cross-over games like: Mario & Sonic, Street Fighter x Tekken, etc
image Destroy the Core - SHMUP's
image Girly Power - games with female leads OR targeted towards children or feminine audiences
image Grown-Ass Man - challenging games
image Guybrush Threepwood - games from the point-&-click, text adventure, or walking simulator genres
image Heavy Machine Gun - run n' gun games
image Hyrulian Hero - action/adventure titles, similar to the Zelda franchise
image JRPG - JRPGs, duh
image Metroidvania - open ended 2D platformers that focus on backtracking
image Ninja Gayden - 3D hack-and-slash titles
image Now You're Playing with Plastic - games using non-standard controllers (Light-Gun, musical instrument, steering wheel, dance-pad, etc)
image Pile Drivin' - belt-scrolling brawler/beat 'em ups
image Puzzler - puzzle games
image Quarter Muncher Card - games from the pinball, classic arcade or card battle genres
image Quest for Peace - predominately superhero focused titles
image Raccoon City - survival horror games
image Race Drivin' - racing games, generally motorized
image Sasori Vader - games in the Star Wars or overall space universes
image Shining Ogre Fire Tactics (S.O.F.T.) - strategy titles, tactical RPGs, RTS, etc
image Street Fightin' - 1-on-1 fighters - beat standard arcade mode with 2+ characters OR beat 10+ match story mode
image Super Mayrio Platform - platforming games, similar to the core Mario titles
image Vault Boy - open world and/or Western RPGs
image You're Winner - games with <55 review OR user score on Metacritic, or justify how your game sucked
#1 Slickriven
This topic had many older posts which were moved here: http://gametz.com/Vi... |
Beat a Game Already, 2022 console edition - open to anyone to join (or drop) at anytime. Just let me know if you're joining so I can get your console info.
Here's the spreadsheet for '22
Link to 2021's Thread for reference
LEADER BOARDS
Total Games Beaten: 1618 Top Users 1. WithinTemptation - 247 2. SupremeSarna - 202 3. benstylus - 132 4. ErickRPG - 126 5. LegendRko25 - 85 6. Slickriven - 80 7. Renaissance2K - 73 8. Bleed_DukeBlue - 70 9. DemonAlcohol - 58 10 BloodPuppetX - 54 ---------------------------------------------- Total Systems Covered: 330/625(52.80%) Top Users 1. Renaissance2K - 29 2. Slickriven - 26 3. benstylus - 21 4. SupremeSarna - 20 5. Bleed_DukeBlue - 17 6. Incubus421 - 14 7. WithinTemptation - 12 7. ErickRPG, Razeak, SailorNeoRune - 12 ---------------------------------------------- Total Badges Earned: 156 Top Users 1. WithinTemptation - 27 2. Bleed_DukeBlue - 27 3. SupremeSarna - 21 4. Slickriven - 20 5. LegendRko25, Incubus421 - 11 ---------------------------------------------- |
USER LISTS
This section to be updated at end of each month initially Antipop - 4/21 (19%) Archer - 5/6 (83%) benstylus - 21/24 (88%) Best1989 - 5/12 (42%) Bleed_DukeBlue - 17/17() BloodPuppetX - 3/13 (23%) buster4252 - 10/19 (53%) Cevil - 8/11 (73%) DarkFact - 2/2 () Dasgessabel - 2/5 (40%) DemonAlcohol - 6/6 () DragonmasterDX - 8/33 (24%) EB - 5/10 (50%) ErickRPG - 12/14 (86%) FlamingToastJPN - 2/15 (13%) Frank - 6/28 (21%) Gypsy - 11/26 (42%) HeavyD814Life - 4/5 (80%) incubus421 - 14/18 (78%) Kommie - 8/12 (67%) legendrko25 - 5/6 (83%) nonamesleft - 3/6 (50%) PizzaTheHut - 7/8 (88%) Razeak - 12/33 (36%) Renaissance2K - 29/36 (81%) Rokubungi - 9/24 (38%) RollySoup - 3/6 (50%) RVM - 4/4 () SailorNeoRune - 12/22 (55%) Scott - 8/20 (40%) SilverOwl - 2/7 (29%) Slickriven - 26/26 () SupremeSarna - 20/20 () TalonJedi87 - 4/6 (67%) tonymack21 - 8/24 (33%) WithinTemptation - 12/12 () non-active: GamersLyf - 0/17 (%) akfa - 1/4 (25%) Bonham2 - 1/1 (100% - ??) d3vanj - 1/2 (50%) Lunar - 5/33 (15%) sharif - 5/40 (13%) |
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"RULES"
1. Have fun 2. Beat games - proof NOT required via an image, but lying is lame and you won't 'win' anything for beating the most games 3. IF you are interested in badges, when you beat a game for 1, include something like 'Counts towards badge X' OR 'Earns me badge X, first game was Y' 4. IF you don't care about badges, then I will not be handing them out 5. No monthly leaderboards will exist in '22, I will post in the thread maybe around mid month and after month's end the top 5 or so participants 6. DLC generally doesn't count towards badges and any 1 game can only count towards a single badge Rule addendum: Going forward (after July 15th), badges for anyone who cares, will only be credited for beating 2 completely unique titles. Rule addendum: If you beat a title multiple times on different consoles then it needs to be <air-quote> LONGER </air-quote> in nature and not a fighting game or overall short title for me to list it for multiple consoles. It also could only count as 1 title for a badge, per the prior addendum listed above. |
ICONS & BADGES
Key - 50% of systems covered, - 100% of systems covered, - 0 games beat, - 5 games beat, - 10 games beat (additional gold stars for 20, 30, 40, 60, etc), - 50 games beat, - 100 games, - 150 games, - 200 games, - top user in systems completed, - top user in games beaten, - badge leader |
Badges, note 2 games required for each
image 2nd Amendment - FPS or 3rd Person Shooters
image Bear & Bird - 3D platformers and/or collect-a-thons
image BFFL - primarily cooperative games (with a friend)
image Bo Knows - sports games - complete a single season, generally human only sports
image Cross the Streams - cross-over games like: Mario & Sonic, Street Fighter x Tekken, etc
image Destroy the Core - SHMUP's
image Girly Power - games with female leads OR targeted towards children or feminine audiences
image Grown-Ass Man - challenging games
image Guybrush Threepwood - games from the point-&-click, text adventure, or walking simulator genres
image Heavy Machine Gun - run n' gun games
image Hyrulian Hero - action/adventure titles, similar to the Zelda franchise
image JRPG - JRPGs, duh
image Metroidvania - open ended 2D platformers that focus on backtracking
image Ninja Gayden - 3D hack-and-slash titles
image Now You're Playing with Plastic - games using non-standard controllers (Light-Gun, musical instrument, steering wheel, dance-pad, etc)
image Pile Drivin' - belt-scrolling brawler/beat 'em ups
image Puzzler - puzzle games
image Quarter Muncher Card - games from the pinball, classic arcade or card battle genres
image Quest for Peace - predominately superhero focused titles
image Raccoon City - survival horror games
image Race Drivin' - racing games, generally motorized
image Sasori Vader - games in the Star Wars or overall space universes
image Shining Ogre Fire Tactics (S.O.F.T.) - strategy titles, tactical RPGs, RTS, etc
image Street Fightin' - 1-on-1 fighters - beat standard arcade mode with 2+ characters OR beat 10+ match story mode
image Super Mayrio Platform - platforming games, similar to the core Mario titles
image Vault Boy - open world and/or Western RPGs
image You're Winner - games with <55 review OR user score on Metacritic, or justify how your game sucked
16-Nov-22 11:35am
#41 Scott
I beat Castlevania. It wasn't nearly as difficult as I remembered.
NES - Ninja Gaiden, Contra, Marble Madness, Ninja Gaiden II: The Dark Sword of Chaos, Castlevania
SNES - Super Castlevania IV
N64 -
GC -
Wii -
Wii U - The Legend of Zelda: The Wind Waker HD
Switch - Metroid Dread, Ori and the Will of the Wisps, Captain Toad: Treasure Tracker, Kirby and the Forgotten Land, SteamWorld Dig, Steamworld Dig 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, Shovel Knight: Shovel of Hope, SteamWorld Heist, Splatoon 3
GB -
GBC -
GBA - The Legend of Zelda: Four Swords
DS - Pokemon Black
3DS -
360 - Banjo-Kazooie
XB1 -
PS1 -
PS2 -
PS4 -
PSP -
GEN - Castlevania: Bloodlines
8/19 - Unique systems
21 - Total games
Badges
Metroidvania - Metroid Dread, Ori and the Will of the Wisps
Grown-Ass Man - Ninja Gaiden, Contra, Castlevania: Bloodlines, Castlevania
Bear & Bird - Banjo-Kazooie, Kirby and the Forgotten Land
Hyrulian Hero - The Legend of Zelda: The Wind Waker HD, The Legend of Zelda: Four Swords
#41 Scott
I beat Castlevania. It wasn't nearly as difficult as I remembered.
NES - Ninja Gaiden, Contra, Marble Madness, Ninja Gaiden II: The Dark Sword of Chaos, Castlevania
SNES - Super Castlevania IV
N64 -
GC -
Wii -
Wii U - The Legend of Zelda: The Wind Waker HD
Switch - Metroid Dread, Ori and the Will of the Wisps, Captain Toad: Treasure Tracker, Kirby and the Forgotten Land, SteamWorld Dig, Steamworld Dig 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, Shovel Knight: Shovel of Hope, SteamWorld Heist, Splatoon 3
GB -
GBC -
GBA - The Legend of Zelda: Four Swords
DS - Pokemon Black
3DS -
360 - Banjo-Kazooie
XB1 -
PS1 -
PS2 -
PS4 -
PSP -
GEN - Castlevania: Bloodlines
8/19 - Unique systems
21 - Total games
Badges
Metroidvania - Metroid Dread, Ori and the Will of the Wisps
Grown-Ass Man - Ninja Gaiden, Contra, Castlevania: Bloodlines, Castlevania
Bear & Bird - Banjo-Kazooie, Kirby and the Forgotten Land
Hyrulian Hero - The Legend of Zelda: The Wind Waker HD, The Legend of Zelda: Four Swords
16-Nov-22 7:20pm
#42 SupremeSarna
Scott wrote:
I beat Castlevania. It wasn't nearly as difficult as I remembered. NES - Ninja Gaiden, Contra, Marble Madness, Ninja Gaiden II: The Dark Sword of Chaos, Castlevania SNES - Super Castlevania IV N64 - GC - Wii - Wii U - The Legend of Zelda: The Wind Waker HD Switch - Metroid Dread, Ori and the Will of the Wisps, Captain Toad: Treasure Tracker, Kirby and the Forgotten Land, SteamWorld Dig, Steamworld Dig 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, Shovel Knight: Shovel of Hope, SteamWorld Heist, Splatoon 3 GB - GBC - GBA - The Legend of Zelda: Four Swords DS - Pokemon Black 3DS - 360 - Banjo-Kazooie XB1 - PS1 - PS2 - PS4 - PSP - GEN - Castlevania: Bloodlines 8/19 - Unique systems 21 - Total games Badges Metroidvania - Metroid Dread, Ori and the Will of the Wisps Grown-Ass Man - Ninja Gaiden, Contra, Castlevania: Bloodlines, Castlevania Bear & Bird - Banjo-Kazooie, Kirby and the Forgotten Land Hyrulian Hero - The Legend of Zelda: The Wind Waker HD, The Legend of Zelda: Four Swords
What was your last clear? I have Splatoon 3 as your 19th--did I miss one?
#42 SupremeSarna
Scott wrote:
I beat Castlevania. It wasn't nearly as difficult as I remembered. NES - Ninja Gaiden, Contra, Marble Madness, Ninja Gaiden II: The Dark Sword of Chaos, Castlevania SNES - Super Castlevania IV N64 - GC - Wii - Wii U - The Legend of Zelda: The Wind Waker HD Switch - Metroid Dread, Ori and the Will of the Wisps, Captain Toad: Treasure Tracker, Kirby and the Forgotten Land, SteamWorld Dig, Steamworld Dig 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, Shovel Knight: Shovel of Hope, SteamWorld Heist, Splatoon 3 GB - GBC - GBA - The Legend of Zelda: Four Swords DS - Pokemon Black 3DS - 360 - Banjo-Kazooie XB1 - PS1 - PS2 - PS4 - PSP - GEN - Castlevania: Bloodlines 8/19 - Unique systems 21 - Total games Badges Metroidvania - Metroid Dread, Ori and the Will of the Wisps Grown-Ass Man - Ninja Gaiden, Contra, Castlevania: Bloodlines, Castlevania Bear & Bird - Banjo-Kazooie, Kirby and the Forgotten Land Hyrulian Hero - The Legend of Zelda: The Wind Waker HD, The Legend of Zelda: Four Swords
What was your last clear? I have Splatoon 3 as your 19th--did I miss one?
16-Nov-22 7:25pm
#43 Scott
@SupremeSarna The latest clear was Castlevania on NES. I usually bold any changes (new games, new numbers), but it doesn't really stand out that much in dark mode.
#43 Scott
@SupremeSarna The latest clear was Castlevania on NES. I usually bold any changes (new games, new numbers), but it doesn't really stand out that much in dark mode.
16-Nov-22 7:25pm
#44 SupremeSarna
Scott wrote:
@SupremeSarna The latest clear was Castlevania on NES. I usually bold any changes (new games, new numbers), but it doesn't really stand out that much in dark mode.
Before that, I mean.
#44 SupremeSarna
Scott wrote:
@SupremeSarna The latest clear was Castlevania on NES. I usually bold any changes (new games, new numbers), but it doesn't really stand out that much in dark mode.
Before that, I mean.
16-Nov-22 7:26pm
#45 Scott
@SupremeSarna Oh, umm....I think the last one before that was Super Castlevania IV.
#45 Scott
@SupremeSarna Oh, umm....I think the last one before that was Super Castlevania IV.
16-Nov-22 8:04pm
#46 razeak
I finished Kirby Star Allies on Switch with one of my sons. It is a good game overall, but the last couple of levels were great.
#46 razeak
I finished Kirby Star Allies on Switch with one of my sons. It is a good game overall, but the last couple of levels were great.
16-Nov-22 8:30pm
#47 Frank
I beat Frogo on PS5... What a disappointment. I thought it was going to be a Frogger clone but nope. Just some Bullcrap Platinum Trophy.
#47 Frank
I beat Frogo on PS5... What a disappointment. I thought it was going to be a Frogger clone but nope. Just some Bullcrap Platinum Trophy.
17-Nov-22 10:02pm
#48 Slickriven
3rd of Nov, 67th overall, 7th title
Midnight Fight Express
Badge - going to count this for Ninja Gaiden and change Dishonored to Vault Boy - so I keep the Ninja Gaiden badge and have 1 towards Vault Boy
This was a lot of fun and a touch annoying in a few sections (I'm thinking of the fights in the cemetery, vs. the harvester and with the Apache). I abused my controller playing this and recommend it if you like some mindless fun. The music is solid and controls were great even if I wasn't a pro at them. Big aspect was the nuts story with many pop-culture like tidbits like the clear nod to MW2's No Russian scene but the story was all over the map with lots of characters and settings that were 'fun'.
This gets me past my total from 2020 and I'm sadly slowing as the year comes to a close. I normally get busy in these final 2 months and that's happening again. I fully expect to get into the 70s as I've got at least 3 titles with solid progress, but the 80s are likely out of reach. I've only got 5 consoles without a completion yet and have 1 in progress and 2 with games I've already picked out, so hoping I can get at least 23 or so consoles done.
#48 Slickriven
3rd of Nov, 67th overall, 7th title
Midnight Fight Express
Badge - going to count this for Ninja Gaiden and change Dishonored to Vault Boy - so I keep the Ninja Gaiden badge and have 1 towards Vault Boy
This was a lot of fun and a touch annoying in a few sections (I'm thinking of the fights in the cemetery, vs. the harvester and with the Apache). I abused my controller playing this and recommend it if you like some mindless fun. The music is solid and controls were great even if I wasn't a pro at them. Big aspect was the nuts story with many pop-culture like tidbits like the clear nod to MW2's No Russian scene but the story was all over the map with lots of characters and settings that were 'fun'.
This gets me past my total from 2020 and I'm sadly slowing as the year comes to a close. I normally get busy in these final 2 months and that's happening again. I fully expect to get into the 70s as I've got at least 3 titles with solid progress, but the 80s are likely out of reach. I've only got 5 consoles without a completion yet and have 1 in progress and 2 with games I've already picked out, so hoping I can get at least 23 or so consoles done.
18-Nov-22 8:50pm
#49 Renaissance2K
As I collected more G-roll for my video project, I beat Street Fighter X Tekken for the PlayStation 3, unintentionally checking off that platform in the process.
In an era where Final Fantasy VII Remake is a thing, Noctis is a playable character in Tekken 7, and Super Smash Bros. Ultimate somehow manages to fill its roster with representatives from all my favorite franchises (sentient racecars excluded, naturally), it seems somewhat quaint to admit that Street Fighter X Tekken was nothing short of a dream come true when it was first announced. Tekken had cemented itself as my favorite fighting franchise from the day I bought my first PlayStation, and Street Fighter IV had unexpectedly knocked my socks off when it landed for the PlayStation 3, despite being a lukewarm Street Fighter fan before that point. The game was seemingly backed by all the money in the universe, was oozing with the same overabundance of style as Street Fighter IV did, and - of course - featured a rogues gallery of characters from the Capcom Street Fighter / Final Fight universe mashed up with a few generations of Tekken characters, pulling from their Tekken 3 variants whenever possible. And that's not even considering that the game was to be followed up with a Tekken X Street Fighter "sequel" a few years later that did the same thing with the modern Tekken engine.
I don't know if any of you were following along with this game at release, but if you were, you probably realize that "dream come true" is not what we ended up with. Street Fighter X Tekken should have been peeled out if its shiny Special Edition box (it came with a BANK, yo!) and stubbornly glued itself to the innards of the console's disc drive, not to be removed from its shiny black coffin for months. In reality, I barely touched it. I paired up my favorite Street Fighter and Tekken characters (Sakura and Yoshimitsu... don't ask), slumped my way through Arcade Mode once, and then barely picked it up after that. Even when the game was ported to the Vita and had the benefits of "anytime" portability, I paid the game very little attention or time. Something about it failed to click with me, especially when it came to tickling the twisted dreams of a Tekken fan like myself.
I've wondered for years what it is about Street Fighter X Tekken that made it land with such a wimper, but I've usually just attributed it to three things: the luster of the new Street Fighter engine wearing off (we'd seen two Street Fighter IV retail releases at this point), the intense marketing for the game overselling what we actually ended up with, and the fighting system itself, which appeals to Street Fighter fans like second nature but feels like putting casts and braces all over the Tekken characters. Those things were all true on some level, but this great video from Matt McMuscles went into detail about it. Despite stealing Street Fighter's art style and turning the "XTREME" dial up to 11, fights weren't very exciting. They took too long, attacks didn't do enough damage, and the massive roster didn't leave enough development time for things like more fighting environments or interesting single-player objectives. Double all that for the Tekken characters, who were treated like exchange students / substitute teachers that felt signficantly lost in translation that other, more compatible guest franchises hadn't in the past.
Namco also never delivered their promised Tekken X Street Fighter either, which is besides the point and probably a wise financial choice, but still manages to suck. They did shove Akuma in Tekken 7 for some reason, which almost feels worse than if they hadn't done anything at all.
The game wasn't entirely without merit. I ate up the presentation like a supermarathon runner with a pint of Ben & Jerry's; the intro FMV, in particular - which swaps out Street Fighter IV's "ink" flourishes with fighters made of water - is exactly how an overhyped release that brings together two massive fanbases should begin. The roster, despite being in a game that doesn't deserve it, is massive and loaded with obvious must-haves and obscure guest characters, and that's before considering Fat Mega Man and Pac-Man driving a Mokukin body suit. Finally, I'm a sucker for remixes of classic songs, admittedly, but Street Fighter X Tekken's reinterpretations and mashups of classic songs from Street Fighter II, Tekken 3, and Tekken Tag Tournament are outstanding, hence the whole reason for me digging out this accursed game after so many years.
As Matt's video notes, the game eventually got a huge post-release patch that fixes character balance, power-ups, and the damage curve overall. Fights are snappier, attacks feel more consequential, and the game feels more like the Street Fighter IV game from which it inherited so many mechanics. Part of my bad initial experience also may have simply been with the characters I chose. Yoshi and Sakura - God love them - bumbled around like they were still learning there moves, but playing through Arcade mode with figureheads like Ryu and Kazuya felt more like real brawling. It's sad to think about what the legacy of the game could have been had the patched game been available at release, instead of dropped months later after being buried by negative press and DLC nickel-and-diming.
- Akumajō Densetsu, Akumajō Dracula, Castlevania II: Simon's Quest, Ninja Gaiden II: The Dark Sword of Chaos, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles III: The Manhattan Project
- Crysis Remastered, Deathsmiles, Gris, Mass Effect 2, Stray, Subsurface Circular, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: The Manhattan Missions
- Alien Soldier, Lunar: Eternal Blue, Robo Aleste, Teenage Mutant Ninja Turtles: The Hyperstone Heist
- Valis: The Fantasm Soldier
-
CD -
- Gradius III, Kirby Super Star, Super Castlevania IV, Super Ghouls 'n Ghosts, Teenage Mutant Ninja Turtles IV: Turtles in Time, Teenage Mutant Ninja Turtles: Tournament Fighters
- Out of this World
-
- NBA Jam: Tournament Edition
-
-
- Castlevania: Symphony of the Night, Castlevania Chronicles, Rockman Complete Works 2: Dr. Wily No Nazo, Tekken 2
- Banjo-Kazooie, WipEout 64
- Dynamite Cop
-
-
- The Castlevania Adventure, Castlevania Legends, Kid Icarus: Of Myths and Monsters, Super Mario Land 2: 6 Golden Coins, Teenage Mutant Ninja Turtles: Fall of the Foot Clan, Teenage Mutant Ninja Turtles II: Back from the Sewers, Teenage Mutant Ninja Turtles III: Radical Rescue
- Castlevania II: Belmont's Revenge via Konami GB Collection Volume 4, TMNT, Teenage Mutant Ninja Turtles
- Teenage Mutant Ninja Turtles 2: Battle Nexus
- Ultimate Spider-Man
- LEGO Rock Band, Teenage Mutant Ninja Turtles: Arcade Attack
- Castlevania: The Dracula X Chronicles
- Street Fighter X Tekken
- Teenage Mutant Ninja Turtles: Smash-Up
- Need for Speed: Most Wanted
-
- 3D Classics: Kid Icarus, Ridge Racer 3D, Steel Diver, Teenage Mutant Ninja Turtles
- Freedom Planet
- Astro's Playroom, Horizon: Zero Dawn, Marvel's Spider-Man Remastered
-
- Teenage Mutant Ninja Turtles: Shredder's Revenge
- Diablo II Resurrected
- Teenage Mutant Ninja Turtles: Brothers Unite, Teenage Mutant Ninja Turtles: Portal Power
-
- Teenage Mutant Ninja Turtles
Misc. - E.T. the Extra-terrestrial (Atari 2600), Teenage Mutant Ninja Turtles: Battle for the City (Plug & Play)
Unique Systems Covered: 26/36
Total Games Beaten: 67
#49 Renaissance2K
As I collected more G-roll for my video project, I beat Street Fighter X Tekken for the PlayStation 3, unintentionally checking off that platform in the process.
In an era where Final Fantasy VII Remake is a thing, Noctis is a playable character in Tekken 7, and Super Smash Bros. Ultimate somehow manages to fill its roster with representatives from all my favorite franchises (sentient racecars excluded, naturally), it seems somewhat quaint to admit that Street Fighter X Tekken was nothing short of a dream come true when it was first announced. Tekken had cemented itself as my favorite fighting franchise from the day I bought my first PlayStation, and Street Fighter IV had unexpectedly knocked my socks off when it landed for the PlayStation 3, despite being a lukewarm Street Fighter fan before that point. The game was seemingly backed by all the money in the universe, was oozing with the same overabundance of style as Street Fighter IV did, and - of course - featured a rogues gallery of characters from the Capcom Street Fighter / Final Fight universe mashed up with a few generations of Tekken characters, pulling from their Tekken 3 variants whenever possible. And that's not even considering that the game was to be followed up with a Tekken X Street Fighter "sequel" a few years later that did the same thing with the modern Tekken engine.
I don't know if any of you were following along with this game at release, but if you were, you probably realize that "dream come true" is not what we ended up with. Street Fighter X Tekken should have been peeled out if its shiny Special Edition box (it came with a BANK, yo!) and stubbornly glued itself to the innards of the console's disc drive, not to be removed from its shiny black coffin for months. In reality, I barely touched it. I paired up my favorite Street Fighter and Tekken characters (Sakura and Yoshimitsu... don't ask), slumped my way through Arcade Mode once, and then barely picked it up after that. Even when the game was ported to the Vita and had the benefits of "anytime" portability, I paid the game very little attention or time. Something about it failed to click with me, especially when it came to tickling the twisted dreams of a Tekken fan like myself.
I've wondered for years what it is about Street Fighter X Tekken that made it land with such a wimper, but I've usually just attributed it to three things: the luster of the new Street Fighter engine wearing off (we'd seen two Street Fighter IV retail releases at this point), the intense marketing for the game overselling what we actually ended up with, and the fighting system itself, which appeals to Street Fighter fans like second nature but feels like putting casts and braces all over the Tekken characters. Those things were all true on some level, but this great video from Matt McMuscles went into detail about it. Despite stealing Street Fighter's art style and turning the "XTREME" dial up to 11, fights weren't very exciting. They took too long, attacks didn't do enough damage, and the massive roster didn't leave enough development time for things like more fighting environments or interesting single-player objectives. Double all that for the Tekken characters, who were treated like exchange students / substitute teachers that felt signficantly lost in translation that other, more compatible guest franchises hadn't in the past.
Namco also never delivered their promised Tekken X Street Fighter either, which is besides the point and probably a wise financial choice, but still manages to suck. They did shove Akuma in Tekken 7 for some reason, which almost feels worse than if they hadn't done anything at all.
The game wasn't entirely without merit. I ate up the presentation like a supermarathon runner with a pint of Ben & Jerry's; the intro FMV, in particular - which swaps out Street Fighter IV's "ink" flourishes with fighters made of water - is exactly how an overhyped release that brings together two massive fanbases should begin. The roster, despite being in a game that doesn't deserve it, is massive and loaded with obvious must-haves and obscure guest characters, and that's before considering Fat Mega Man and Pac-Man driving a Mokukin body suit. Finally, I'm a sucker for remixes of classic songs, admittedly, but Street Fighter X Tekken's reinterpretations and mashups of classic songs from Street Fighter II, Tekken 3, and Tekken Tag Tournament are outstanding, hence the whole reason for me digging out this accursed game after so many years.
As Matt's video notes, the game eventually got a huge post-release patch that fixes character balance, power-ups, and the damage curve overall. Fights are snappier, attacks feel more consequential, and the game feels more like the Street Fighter IV game from which it inherited so many mechanics. Part of my bad initial experience also may have simply been with the characters I chose. Yoshi and Sakura - God love them - bumbled around like they were still learning there moves, but playing through Arcade mode with figureheads like Ryu and Kazuya felt more like real brawling. It's sad to think about what the legacy of the game could have been had the patched game been available at release, instead of dropped months later after being buried by negative press and DLC nickel-and-diming.
- Akumajō Densetsu, Akumajō Dracula, Castlevania II: Simon's Quest, Ninja Gaiden II: The Dark Sword of Chaos, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles III: The Manhattan Project
- Crysis Remastered, Deathsmiles, Gris, Mass Effect 2, Stray, Subsurface Circular, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: The Manhattan Missions
- Alien Soldier, Lunar: Eternal Blue, Robo Aleste, Teenage Mutant Ninja Turtles: The Hyperstone Heist
- Valis: The Fantasm Soldier
-
CD -
- Gradius III, Kirby Super Star, Super Castlevania IV, Super Ghouls 'n Ghosts, Teenage Mutant Ninja Turtles IV: Turtles in Time, Teenage Mutant Ninja Turtles: Tournament Fighters
- Out of this World
-
- NBA Jam: Tournament Edition
-
-
- Castlevania: Symphony of the Night, Castlevania Chronicles, Rockman Complete Works 2: Dr. Wily No Nazo, Tekken 2
- Banjo-Kazooie, WipEout 64
- Dynamite Cop
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- The Castlevania Adventure, Castlevania Legends, Kid Icarus: Of Myths and Monsters, Super Mario Land 2: 6 Golden Coins, Teenage Mutant Ninja Turtles: Fall of the Foot Clan, Teenage Mutant Ninja Turtles II: Back from the Sewers, Teenage Mutant Ninja Turtles III: Radical Rescue
- Castlevania II: Belmont's Revenge via Konami GB Collection Volume 4, TMNT, Teenage Mutant Ninja Turtles
- Teenage Mutant Ninja Turtles 2: Battle Nexus
- Ultimate Spider-Man
- LEGO Rock Band, Teenage Mutant Ninja Turtles: Arcade Attack
- Castlevania: The Dracula X Chronicles
- Street Fighter X Tekken
- Teenage Mutant Ninja Turtles: Smash-Up
- Need for Speed: Most Wanted
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- 3D Classics: Kid Icarus, Ridge Racer 3D, Steel Diver, Teenage Mutant Ninja Turtles
- Freedom Planet
- Astro's Playroom, Horizon: Zero Dawn, Marvel's Spider-Man Remastered
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- Teenage Mutant Ninja Turtles: Shredder's Revenge
- Diablo II Resurrected
- Teenage Mutant Ninja Turtles: Brothers Unite, Teenage Mutant Ninja Turtles: Portal Power
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- Teenage Mutant Ninja Turtles
Misc. - E.T. the Extra-terrestrial (Atari 2600), Teenage Mutant Ninja Turtles: Battle for the City (Plug & Play)
Unique Systems Covered: 26/36
Total Games Beaten: 67
18-Nov-22 11:33pm
#50 Slickriven
4th of Nov, 68th overall, 8th title
Gravel
Already have driving badge
This was pretty solid in most areas and amusing to annoying in a few others.
The good is that it looked excellent, especially the events in the stadiums (under the lights) or in the driving rain. It also controlled great once you got used to the breaking characteristics and the audio was great in 5.1.
The meh was the 'story' about a fictional TV station that covers this racing series with 5 dudes to take down and the announcer guy was annoying - he repeated many lines, thankfully only at the start or end or events, but so many of the lines were really bad. The cheese factor was in full force. Another minor annoyance was the menu of episodes, it frequently wanted to highlight the highest episode you could do and would show that on screen, but you were still active back on the episode you just finished, so it got confusing if you hit A or L/R and the display had to snap back to your episode or enter into one you maybe didn't expect.
There are a few different types of events but one was kind of dumb - it had these black signs that would cycle and show either a red X or green up arrow and you had to hit the green and avoid the red and couldn't skip them all together. Red slowed you, but what was annoying is with certain cameras and taller vehicles you couldn't hardly see the next set and they would sometimes not lock on red/green until you were almost too close. Lastly the physics were pretty amusing. If you or the AI cars hit certain things along the track just right you could sail off into the sky spinning like crazy.
To consider this beat I did beat the final dude and triggered credits. I also hit level 50 (I think 99 might be tops) and I earned at least 6 stars (of the 9-18) per episode. 3 stars were on offer for any given event or series in the episodes. There are 15 episodes + 4 bonus ones (free DLC I believe), plus the 5 episodes against the 5 characters. I got 160 of the total of 270 stars (90 events). I will likely go for the full 270 and it was enjoyable to play. I also unlocked and used most of the 64 vehicles in the game as I tried to use different ones frequently.
Game was decent and for the like $4 I paid, was worth at least triple my $$.
#50 Slickriven
4th of Nov, 68th overall, 8th title
Gravel
Already have driving badge
This was pretty solid in most areas and amusing to annoying in a few others.
The good is that it looked excellent, especially the events in the stadiums (under the lights) or in the driving rain. It also controlled great once you got used to the breaking characteristics and the audio was great in 5.1.
The meh was the 'story' about a fictional TV station that covers this racing series with 5 dudes to take down and the announcer guy was annoying - he repeated many lines, thankfully only at the start or end or events, but so many of the lines were really bad. The cheese factor was in full force. Another minor annoyance was the menu of episodes, it frequently wanted to highlight the highest episode you could do and would show that on screen, but you were still active back on the episode you just finished, so it got confusing if you hit A or L/R and the display had to snap back to your episode or enter into one you maybe didn't expect.
There are a few different types of events but one was kind of dumb - it had these black signs that would cycle and show either a red X or green up arrow and you had to hit the green and avoid the red and couldn't skip them all together. Red slowed you, but what was annoying is with certain cameras and taller vehicles you couldn't hardly see the next set and they would sometimes not lock on red/green until you were almost too close. Lastly the physics were pretty amusing. If you or the AI cars hit certain things along the track just right you could sail off into the sky spinning like crazy.
To consider this beat I did beat the final dude and triggered credits. I also hit level 50 (I think 99 might be tops) and I earned at least 6 stars (of the 9-18) per episode. 3 stars were on offer for any given event or series in the episodes. There are 15 episodes + 4 bonus ones (free DLC I believe), plus the 5 episodes against the 5 characters. I got 160 of the total of 270 stars (90 events). I will likely go for the full 270 and it was enjoyable to play. I also unlocked and used most of the 64 vehicles in the game as I tried to use different ones frequently.
Game was decent and for the like $4 I paid, was worth at least triple my $$.
19-Nov-22 5:12am
#51 ErickRPG
I THINK Gravel was made by the team that did the WRC games (which now got taken by codemasters). Or maybe it was Dirt.
#51 ErickRPG
I THINK Gravel was made by the team that did the WRC games (which now got taken by codemasters). Or maybe it was Dirt.
19-Nov-22 6:36am
#52 BloodPuppetX
I beat Ty the Tasmanian Tiger HD on Switch. Pretty solid 3D platformer.
#52 BloodPuppetX
I beat Ty the Tasmanian Tiger HD on Switch. Pretty solid 3D platformer.
19-Nov-22 7:34am
#53 Gypsy
Zombie Nation last night.
Planning to do some Pocky and Rocky co-op this weekend.
#53 Gypsy
Zombie Nation last night.
Planning to do some Pocky and Rocky co-op this weekend.
19-Nov-22 7:58am
#54 benstylus
ErickRPG wrote:
I THINK Gravel was made by the team that did the WRC games (which now got taken by codemasters). Or maybe it was Dirt.
Milestone did the old WRC games up through 2013. Kylotonn handled them after that up through the recent WRC Generations. The license has now gone to Codemasters (now part of EA), who developed the Dirt and Colin McRae Rally series.
Milestone was seemingly having a ton of games released around the time Gravel came out. MXGP, Ride, Sebastien Loeb Rally, Moto GP...
Their most recent game that anyone took note of was Hot Wheels Unleashed.
#54 benstylus
ErickRPG wrote:
I THINK Gravel was made by the team that did the WRC games (which now got taken by codemasters). Or maybe it was Dirt.
Milestone did the old WRC games up through 2013. Kylotonn handled them after that up through the recent WRC Generations. The license has now gone to Codemasters (now part of EA), who developed the Dirt and Colin McRae Rally series.
Milestone was seemingly having a ton of games released around the time Gravel came out. MXGP, Ride, Sebastien Loeb Rally, Moto GP...
Their most recent game that anyone took note of was Hot Wheels Unleashed.
19-Nov-22 1:14pm
#55 Slickriven
Milestone did great with the game, if you like rally racing I do recommend it. Hot Wheels is on my list so that's good to know they did it.
#55 Slickriven
Milestone did great with the game, if you like rally racing I do recommend it. Hot Wheels is on my list so that's good to know they did it.
19-Nov-22 9:40pm
#56 BloodPuppetX
I also beat Arietta of Spirits on Switch recently. Would have mentioned it with that last game but forgot all about it. Probably because I was surprised when the credits rolled. Glad I got this one for $5 because it didn’t feel like a full game. Watch a trailer and you’ll think it’s just showing the opening area, but that’s pretty much the whole game.
#56 BloodPuppetX
I also beat Arietta of Spirits on Switch recently. Would have mentioned it with that last game but forgot all about it. Probably because I was surprised when the credits rolled. Glad I got this one for $5 because it didn’t feel like a full game. Watch a trailer and you’ll think it’s just showing the opening area, but that’s pretty much the whole game.
19-Nov-22 10:33pm
#57 TalonJedi87
#26-God of War II
Another one bites the dust in my God of War replay crusdade! I forgot how much fun God of War II was but it doesn’t hold a candle to what comes next in God of War III but it was a nice precursor of what was to come.
#57 TalonJedi87
#26-God of War II
Another one bites the dust in my God of War replay crusdade! I forgot how much fun God of War II was but it doesn’t hold a candle to what comes next in God of War III but it was a nice precursor of what was to come.
20-Nov-22 10:16pm
#58 Slickriven
5th of Nov, 69th overall, 1st title
Mortal Kombat vs. DC Universe
Counting this towards the Cross the Streams Badge
I finally got a PS3 title in - after my Slim crapped out last year on me I was able to pick up a Super Slim and then super annoyed to learn that Sony locked HDDs to consoles, so my recently installed 1TB drive in that Slim wouldn't swap in. I haven't wanted to stick in another drive into the S-Slim and format it so I've been just living with the 12GB internal space and honestly WTF was Sony thinking there, since they didn't even include a bracket for a drive and 12GB is absurdly low when so many games require an install or patches - dumb.
Anyhow back to the game, I beat the DC story path last year and maybe could have pushed to do the MK path as well, but that noted issue above blocked that and it gets to be a clear this year. Game was decent, nothing special, nothing terrible. The story had you playing as 6 of the MK characters against both the DC side and several of your 'teammates' with 4 fights per character. I recall the game being a touch annoying at times from last year and I was maybe a bit worse with the MK cast, but it really only took me like 90+ mins to get through all the fights and several story cut scenes. I also took a break as I was charging my controller whilst playing - yet another dumb Sony decision, and the cable was just loose enough to randomly trigger a few buttons or something as I was getting phantom inputs from it.
#58 Slickriven
5th of Nov, 69th overall, 1st title
Mortal Kombat vs. DC Universe
Counting this towards the Cross the Streams Badge
I finally got a PS3 title in - after my Slim crapped out last year on me I was able to pick up a Super Slim and then super annoyed to learn that Sony locked HDDs to consoles, so my recently installed 1TB drive in that Slim wouldn't swap in. I haven't wanted to stick in another drive into the S-Slim and format it so I've been just living with the 12GB internal space and honestly WTF was Sony thinking there, since they didn't even include a bracket for a drive and 12GB is absurdly low when so many games require an install or patches - dumb.
Anyhow back to the game, I beat the DC story path last year and maybe could have pushed to do the MK path as well, but that noted issue above blocked that and it gets to be a clear this year. Game was decent, nothing special, nothing terrible. The story had you playing as 6 of the MK characters against both the DC side and several of your 'teammates' with 4 fights per character. I recall the game being a touch annoying at times from last year and I was maybe a bit worse with the MK cast, but it really only took me like 90+ mins to get through all the fights and several story cut scenes. I also took a break as I was charging my controller whilst playing - yet another dumb Sony decision, and the cable was just loose enough to randomly trigger a few buttons or something as I was getting phantom inputs from it.
21-Nov-22 8:57am
#59 Scott
Gypsy wrote:
Planning to do some Pocky and Rocky co-op this weekend.
My son and I tried playing Pocky & Rocky a couple months back. We liked it, but we got our butts kicked. We're overdue for a game night so we're probably going to try it again soon.
#59 Scott
Gypsy wrote:
Planning to do some Pocky and Rocky co-op this weekend.
My son and I tried playing Pocky & Rocky a couple months back. We liked it, but we got our butts kicked. We're overdue for a game night so we're probably going to try it again soon.
21-Nov-22 9:44am
#61 Gypsy
Scott wrote:
Gypsy wrote:> Planning to do some Pocky and Rocky co-op this weekend. My son and I tried playing Pocky & Rocky a couple months back. We liked it, but we got our butts kicked. We're overdue for a game night so we're probably going to try it again soon.
First one is definitely tougher. Though it got easier when we realized you can deflect a fair bit of enemy fire.
#61 Gypsy
Scott wrote:
Gypsy wrote:> Planning to do some Pocky and Rocky co-op this weekend. My son and I tried playing Pocky & Rocky a couple months back. We liked it, but we got our butts kicked. We're overdue for a game night so we're probably going to try it again soon.
First one is definitely tougher. Though it got easier when we realized you can deflect a fair bit of enemy fire.
Beat a Game Already, 2022 console edition