ELDEN RING/Souls-Like topic!
10-Jun-21 3:47pm
#1 Kommie
February 25, 2022
image
Oooooooooooooooooooooooohhhhhhhhh the ELDEN RING
https://www.youtube.... -------------- GAMEPLAY TRAILER
Winners who've beat it:
@Kommie
@Gypsy
@Feeb
@Archer
@Groo
@Bleed_DukeBlue
@Snappy
Quitters :
@theJaw
@theJaw
#1 Kommie
This topic had many older posts which were moved here: https://gametz.com/V... |
February 25, 2022
image
Oooooooooooooooooooooooohhhhhhhhh the ELDEN RING
https://www.youtube.... -------------- GAMEPLAY TRAILER
Winners who've beat it:
@Kommie
@Gypsy
@Feeb
@Archer
@Groo
@Bleed_DukeBlue
@Snappy
Quitters :
@theJaw
@theJaw
21-Oct-23 10:00pm
#161 Feeb
Archer wrote:
The final area of this game sucks major donkey dick. Fudge this area.
If you’re in bramis ? Castle- it’s sad how horrible it suddenly becomes after being a very enjoyable ride until then. It needs to be patched it’s that bad.
#161 Feeb
Archer wrote:
The final area of this game sucks major donkey dick. Fudge this area.
If you’re in bramis ? Castle- it’s sad how horrible it suddenly becomes after being a very enjoyable ride until then. It needs to be patched it’s that bad.
21-Oct-23 10:15pm
#163 Feeb
It’s much more efficient to corpse drag yourself through it unfortunately. The mobs are sponges and too dense. Plus the one hit projectile snake butt-holes.
#163 Feeb
It’s much more efficient to corpse drag yourself through it unfortunately. The mobs are sponges and too dense. Plus the one hit projectile snake butt-holes.
21-Oct-23 11:56pm
#164 MrBean
I truly hope end game doesn't spoil the experience because as of now the game has been fantastic.
#164 MrBean
I truly hope end game doesn't spoil the experience because as of now the game has been fantastic.
22-Oct-23 1:47am
#165 Archer
So thats over. Not sure how I feel about NG+ right now with console being so far behind on patches. We don't have the NG+ fix for hyper HP yet. I might hold off until that hits. I surprisingly completed about half the npc quest lines without looking anything up.
#165 Archer
So thats over. Not sure how I feel about NG+ right now with console being so far behind on patches. We don't have the NG+ fix for hyper HP yet. I might hold off until that hits. I surprisingly completed about half the npc quest lines without looking anything up.
22-Oct-23 9:21am
#166 Feeb
Archer wrote:
So thats over. Not sure how I feel about NG+ right now with console being so far behind on patches. We don't have the NG+ fix for hyper HP yet. I might hold off until that hits. I surprisingly completed about half the npc quest lines without looking anything up.
Powerpyx is supposedly finishing up the roadmap this weekend. I’m waiting in this so I can complete the dude quests without wasting entire playthrough. The reduced seed cost patch seems like a biggie to wait on too. Meanwhile I saw this:
https://youtu.be/xBG...
#166 Feeb
Archer wrote:
So thats over. Not sure how I feel about NG+ right now with console being so far behind on patches. We don't have the NG+ fix for hyper HP yet. I might hold off until that hits. I surprisingly completed about half the npc quest lines without looking anything up.
Powerpyx is supposedly finishing up the roadmap this weekend. I’m waiting in this so I can complete the dude quests without wasting entire playthrough. The reduced seed cost patch seems like a biggie to wait on too. Meanwhile I saw this:
https://youtu.be/xBG...
22-Oct-23 11:27am
#167 Archer
That is basically the build I was using until I respeced when I got to the castle. But I was using the bloody glory sword. As it does a whopping 300 points of bleed damage per strike. So two strikes gets you a massive bleed pop and huge chunk of their health removed on the tanky ones and bosses. I'd do the charged heavy, then follow up with a quick light attack. But once I got to the castle it was unmanageable to play that way in that area. So I respeced to use dervala's crossbow and just took everything out from range. I fudging love that thing. It made that area cake. I might have to repsec for ng+ however.
Also happy cake day Feeb.
Also fextras wiki for this game is a mess. The worst one they've ever done. Its so bad. Missing so much info. Most of the descriptions of how to get items are like trying to read directions from a 5 year old. And a lot of the info is just flat out wrong.
#167 Archer
That is basically the build I was using until I respeced when I got to the castle. But I was using the bloody glory sword. As it does a whopping 300 points of bleed damage per strike. So two strikes gets you a massive bleed pop and huge chunk of their health removed on the tanky ones and bosses. I'd do the charged heavy, then follow up with a quick light attack. But once I got to the castle it was unmanageable to play that way in that area. So I respeced to use dervala's crossbow and just took everything out from range. I fudging love that thing. It made that area cake. I might have to repsec for ng+ however.
Also happy cake day Feeb.
Also fextras wiki for this game is a mess. The worst one they've ever done. Its so bad. Missing so much info. Most of the descriptions of how to get items are like trying to read directions from a 5 year old. And a lot of the info is just flat out wrong.
22-Oct-23 11:33am
#168 Feeb
Thanks!
I uploaded my save prior to starting NG and just restored it so I can clean up chunks etc. I missed tons of stuff - some that I even cleared huge areas to find- I missed that eye that he uses in the video- but I was in the area and just didn’t see it.
#168 Feeb
Thanks!
I uploaded my save prior to starting NG and just restored it so I can clean up chunks etc. I missed tons of stuff - some that I even cleared huge areas to find- I missed that eye that he uses in the video- but I was in the area and just didn’t see it.
22-Oct-23 11:45am
#169 Archer
Yeah, my plan is to get as much as I can done before moving on as well. So I can speed through the next two ng cycles without having to worry about doing too much in each one. Not even sure why I'm going to bother getting the plat. But here we are.
#169 Archer
Yeah, my plan is to get as much as I can done before moving on as well. So I can speed through the next two ng cycles without having to worry about doing too much in each one. Not even sure why I'm going to bother getting the plat. But here we are.
22-Oct-23 6:09pm
#171 MrBean
Feeb wrote:
I had no idea you could kill and farm the red reaper. Yikes that’s cool.
There's an AFK farm that's silly easy.
#171 MrBean
Feeb wrote:
I had no idea you could kill and farm the red reaper. Yikes that’s cool.
There's an AFK farm that's silly easy.
22-Oct-23 7:59pm
#172 Archer
Still no console patch yet, but new PC patch dropped though. Consoles are now 6 patches behind.
NG+
Added a new NG+ option that resets the game world, allowing you to restart with your current character level in the same world.
From today's patch onward, now when you complete your initial playthrough, you will be presented with a new option before embarking on your next runthrough; you can either progress directly to the next consecutive NG (i.e if you’ve just completed NG+1, you would move onto NG+2), or you can replay the current NG at the same difficulty, albeit retaining your character, items and progression, but resetting the entire world, including NPCs and questlines. This will allow trophy hunters and completionists to seek out any outstanding tasks without having to contend with increased difficulty, should they so choose.
A further patch this coming Thursday will see further updates made to the NG+ mode; instead of removing all vestiges (as it does currently), NG+1 will only see a few disappear while keeping the key locations intact. In NG+2, a few more will disappear, and then in NG+3 all but the main HUB (Skyrest Bridge) and Adyr's Shrine vestige will disappear. This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge.
Enemy Density
We've improved the leashing system where enemies will stop pursuing you after a certain distance (varies by situation). This prevents overwhelming crowds of enemies if you rush through a map section.
Today as a means of helping with enemy density, we're improving our 'leashing' system, further limiting how far enemies will pursue players from their spawn point. This helps prevent large crowds of enemies from relentlessly pursuing the player when rushing through a level.
We aim to have further refinements in Thursday’s patch, including reducing the number of enemies present in areas where players most struggle. These enemies will be removed in your initial playthrough, but will remain in NG+, in keeping with the more challenging experience players are seeking.
Additionally, we are going to tweak some crowd behaviors so enemies will not swarm players as often; multiple enemies will no longer land hits at the same time,while enemies will also be a little less aggressive when swarming the player in greater numbers.
#172 Archer
Still no console patch yet, but new PC patch dropped though. Consoles are now 6 patches behind.
NG+
Added a new NG+ option that resets the game world, allowing you to restart with your current character level in the same world.
From today's patch onward, now when you complete your initial playthrough, you will be presented with a new option before embarking on your next runthrough; you can either progress directly to the next consecutive NG (i.e if you’ve just completed NG+1, you would move onto NG+2), or you can replay the current NG at the same difficulty, albeit retaining your character, items and progression, but resetting the entire world, including NPCs and questlines. This will allow trophy hunters and completionists to seek out any outstanding tasks without having to contend with increased difficulty, should they so choose.
A further patch this coming Thursday will see further updates made to the NG+ mode; instead of removing all vestiges (as it does currently), NG+1 will only see a few disappear while keeping the key locations intact. In NG+2, a few more will disappear, and then in NG+3 all but the main HUB (Skyrest Bridge) and Adyr's Shrine vestige will disappear. This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge.
Enemy Density
We've improved the leashing system where enemies will stop pursuing you after a certain distance (varies by situation). This prevents overwhelming crowds of enemies if you rush through a map section.
Today as a means of helping with enemy density, we're improving our 'leashing' system, further limiting how far enemies will pursue players from their spawn point. This helps prevent large crowds of enemies from relentlessly pursuing the player when rushing through a level.
We aim to have further refinements in Thursday’s patch, including reducing the number of enemies present in areas where players most struggle. These enemies will be removed in your initial playthrough, but will remain in NG+, in keeping with the more challenging experience players are seeking.
Additionally, we are going to tweak some crowd behaviors so enemies will not swarm players as often; multiple enemies will no longer land hits at the same time,while enemies will also be a little less aggressive when swarming the player in greater numbers.
22-Oct-23 8:02pm
#173 Archer
I feel like they are missing the whole point of the complaints about NG+ and losing vestiges. Its not that we don't want the increased difficulty. Its just that not having them is just a waste of the players time. It doesn't add to the difficulty. You have to run from zone to zone and back track everywhere. Its bad design and they refuse to admit that.
#173 Archer
I feel like they are missing the whole point of the complaints about NG+ and losing vestiges. Its not that we don't want the increased difficulty. Its just that not having them is just a waste of the players time. It doesn't add to the difficulty. You have to run from zone to zone and back track everywhere. Its bad design and they refuse to admit that.
22-Oct-23 8:13pm
#174 Kommie
Hmm, yeah. I still haven't played in a couple days. Seems like waiting for patches seems like the best thing to do for now.
#174 Kommie
Hmm, yeah. I still haven't played in a couple days. Seems like waiting for patches seems like the best thing to do for now.
22-Oct-23 8:15pm
#175 Archer
Based on the language in the cross play part of the patch notes, it sounds like console might be getting a big patch with all the previous ones this Wed or Thursday. As they state cross play will be re-enabled on Thursday. So in order for that to happen, all versions will have to be the same.
#175 Archer
Based on the language in the cross play part of the patch notes, it sounds like console might be getting a big patch with all the previous ones this Wed or Thursday. As they state cross play will be re-enabled on Thursday. So in order for that to happen, all versions will have to be the same.
22-Oct-23 8:21pm
#176 Feeb
It’s like they read our thread. Nice.
The radiant van helsing starting class you get after finishing is very op. This is so much more new player friendly.
#176 Feeb
It’s like they read our thread. Nice.
The radiant van helsing starting class you get after finishing is very op. This is so much more new player friendly.
22-Oct-23 11:12pm
#177 MrBean
No vestiges in NG sounds absolutely awful.
Also, so are runes that improve scaling definitely broke? I think I'm hitting harder haven't tested, but scaling isn't changing on the weapon description.
#177 MrBean
No vestiges in NG sounds absolutely awful.
Also, so are runes that improve scaling definitely broke? I think I'm hitting harder haven't tested, but scaling isn't changing on the weapon description.
22-Oct-23 11:29pm
#178 Archer
MrBean wrote:
No vestiges in NG sounds absolutely awful. Also, so are runes that improve scaling definitely broke? I think I'm hitting harder haven't tested, but scaling isn't changing on the weapon description.
Its a UI bug. It doesn't show it does anything, but it actually does improve it. Another thing that has been fixed on PC that console is waiting for.
#178 Archer
MrBean wrote:
No vestiges in NG sounds absolutely awful. Also, so are runes that improve scaling definitely broke? I think I'm hitting harder haven't tested, but scaling isn't changing on the weapon description.
Its a UI bug. It doesn't show it does anything, but it actually does improve it. Another thing that has been fixed on PC that console is waiting for.
22-Oct-23 11:29pm
#179 Archer
Feeb wrote:
It’s like they read our thread. Nice. The radiant van helsing starting class you get after finishing is very op. This is so much more new player friendly.
Those unlock classes seem nuts. All three start with end game equipment.
#179 Archer
Feeb wrote:
It’s like they read our thread. Nice. The radiant van helsing starting class you get after finishing is very op. This is so much more new player friendly.
Those unlock classes seem nuts. All three start with end game equipment.
23-Oct-23 7:18am
#180 MrBean
Seems like I need to not finish the game until patched. I don't want to immediately roll into NG as I'll probably shelf for a bit prob till dlc.
#180 MrBean
Seems like I need to not finish the game until patched. I don't want to immediately roll into NG as I'll probably shelf for a bit prob till dlc.
23-Oct-23 11:14am
#181 MrBean
I hate how the quests are so confusing. I haven't cleansed any beacons yet to keep Damarose in the game. Yet she needs the lightreaper flesh... But he's not in his last spot - because you have to cleanse the beacons. So TF? Did you have to kill the lightreaper on one of first two encounters?
I knew I shouldn't have looked anything up and just kept going.
#181 MrBean
I hate how the quests are so confusing. I haven't cleansed any beacons yet to keep Damarose in the game. Yet she needs the lightreaper flesh... But he's not in his last spot - because you have to cleanse the beacons. So TF? Did you have to kill the lightreaper on one of first two encounters?
I knew I shouldn't have looked anything up and just kept going.
ELDEN RING/Souls-Like topic!