Beat a Game 2024
1-Jan-24 1:30am
#1 SupremeSarna
Here's the spreadsheet for '24
Link to 2023's Thread for reference
#1 SupremeSarna
Here's the spreadsheet for '24
Link to 2023's Thread for reference
LEADERBOARDS
Total Games Beaten: 218 Top Users 1. SupremeSarna (28) 2. DemonAlcohol, legendrko25 (22) 3. Slickriven, TalonJedi87 (18) 4. Renaissance2K (15) 5. Bleed_DukeBlue, ErickRPG, incubus421, PizzaTheHutt (14) ---------------------------------------------- Total Systems Covered: 85/334 (25.45%) Top Users 1. SupremeSarna (13) 2. ErickRPG, Renaissance2K (10) 3. Slickriven (9) 4. Bleed_DukeBlue (7) 5. incubus421 (6) ---------------------------------------------- Total Badges Earned: 23 Top Users 1. SupremeSarna (5) 2. legendrko25, Slickriven (4) 3. Bleed_DukeBlue, Renaissance2K (3) 4. Scott (2) 5. incubus421, PizzaTheHutt (1) ---------------------------------------------- |
Best1989 - - - - - - - Assassin's Creed Origins, The Outer Worlds, Strider - - - - Unique Systems Covered: 1/12 Total Games Beaten: 3 |
Bleed_DukeBlue image image image - - - - Centipede - - - - - - - Adam's Venture: Origins, Skylanders: SuperChargers, Skylanders: SuperChargers DLC, FoxyLand, FoxyLand 2 - Assassin's Creed: Mirage, RoboCop: Rogue City, Suicide Squad: Kill the Justice League, Ziggurat 2 - 2 - Resident Evil: Village image - Mystical Mixing - - - - - - image - image - Young Souls - Bust-a-Move Unique Systems Covered: 7/24 Total Games Beaten: 14 |
BloodPuppetX - Mighty Goose, Dredge, VirtuaVerse, Werewolf: The Apocalypse, Persona 5 Tactica, Sonic Superstars, Mario vs. Donkey Kong, Mr. Gimmick!, Another Code: Recollection - - - - - - - *evercade* - image - Unique Systems Covered: 1/10 Total Games Beaten: 9 |
BucketofJustice - - Teenage Mutant Ninja Turtles: Shredder's Revenge, Progear, Tekken 8 *xsx* - Unique Systems Covered: 1/3 Total Games Beaten: 3 |
DemonAlcohol - - - - Assassin's Creed Valhalla DLC, Assassin's Creed Valhalla, Aperture Desk Job, Alan Wake Remastered, Alan Wake Remastered DLC, Alan Wake's American Nightmare, Control, Control DLC, Alan Wake 2, Not for Broadcast, Ravenous Devils, Thronefall, Yakuza 0, Kingdom Rush, Yakuza Kiwami, Not for Broadcast DLC, Donut County, Yakuza Kiwami 2, Last Epoch, Trover Saves the Universe, Marvel's Midnight Suns DLC, Yakuza 3 - Unique Systems Covered: 1/5 Total Games Beaten: 22 |
ErickRPG - Bad News Baseball - Mario Party 2 - - Pikmin 4, Trials of Mana - Super Dodgeball Advance - - - Dynamite Cop - - - - Mortal Kombat XL, Shadow of the Colossus - DiRT 5 - - Hyperdimension Neptunia ReBirth 2, Hyperdimension Neptunia U: Action Unleashed - - Twisted! - King's Quest IV: The Perils of Rosella, King's Quest V: Absence Makes the Heart Go Yonder! Unique Systems Covered: 10/18 Total Games Beaten: 14 |
Finn - - New Tales of Borderlands - Star Wars Jedi: Survivor - Unique Systems Covered: 2/4 Total Games Beaten: 2 |
Frank - - - - - - - - - Portal, Mario vs. Donkey Kong - - - - - - - - - - - Hoa - - - - - - - - - - - - Final Fantasy VII () Unique Systems Covered: 3/32 Total Games Beaten: 4 |
Gypsy - - - Operation Winback - - - - - - - - - - - - - - - Octopath Traveler II - - *xb* - - Lost Odyssey - - - Unique Systems Covered: 3/25 Total Games Beaten: 3 |
incubus421 image image image - Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6 - Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest - Octopath Traveler - - - - Dishonored 2 - Silent Hill: The Short Message, FINAL FANTASY VII REBIRTH - Close to the Sun, Roller Coaster Tycoon - Braveland Wizard image - Unique Systems Covered: 6/11 Total Games Beaten: 14 |
Johnny - - - Hogwarts Legacy - image - - Unique Systems Covered: 1/6 Total Games Beaten: 1 |
legendrko25 image image image image - - Mario Kart Wii - - - LEGO Batman: The Videogame, Fallout 3, Fallout 3 DLC, Gin Rummy, Crazy Taxi, Viva Piñata: Party Animals, Assassin's Creed Rogue, Dead Rising 2: Case Zero - PAC-MAN, Dig Dug, Super Puzzle Fighter II Turbo, Jetpac (image), Lunar Jetman (image), Yu-Gi-Oh! Master Duel, PAC-MANIA, PAC-LAND, Monopoly Plus, Nickelodeon All-Star Brawl, Bluey: the Videogame, Golf With Your Friends, Dead Island 2 Unique Systems Covered: 3/6 Total Games Beaten: 22 |
PizzaTheHutt image - - Songs For A Hero - Definitive Edition, Max: The Curse Of Brotherhood, Shakedown: Hawaii, Nirvana Pilot Yume - LEGO 2K Drive, Aliens: Fireteam Elite, Ratchet & Clank: Rift Apart - Star Wars: Squadrons, Farpoint 2 - The Dark Pictures: Switchback VR, Ven VR Adventure, Travel The Words, Pixel Ripped 1995, Resident Evil 4 - Unique Systems Covered: 4/6 Total Games Beaten: 14 |
image Razeak - - - - - - - - - - - - - - - - - - - - - - - - - - - Aliens: Colonial Marines - Unraveled Two - Aliens: Dark Descent image - - Unique Systems Covered: 3/31 Total Games Beaten: 3 |
Renaissance2K image image - - - Shaq Fu - - Sonic Adventure DX: Director's Cut - - - Mario vs. Donkey Kong - Shaq Fu, Donkey Kong - - Mario vs. Donkey Kong - - - Shaq Fu - - - - Shaq Fu - - Tekken 5 - - - - - - - - - - - - - Shaq Fu - Sonic Adventure DX: Director's Cut, Tekken 7, Tekken 8, Quake, Quake II - - - Unique Systems Covered: 10/37 Total Games Beaten: 15 |
sailorneorune - - - - - - - Silent Hope, Splatoon 3 DLC - - - - - - - - - - - *evercade* - Unique Systems Covered: 1/19 Total Games Beaten: 2 |
Scott image image - Super Mario Bros. - - - - - - Super Mario Bros. Wonder, Slay the Spire - - - - - - - - - - - Unique Systems Covered: 2/19 Total Games Beaten: 3 |
image Slickriven image image image image - - - - - - - Zen: Intergalactic Ninja - Mario vs. Donkey Kong - Shaq Fu - - - - - - - - - Asura's Wrath DLC - Return to Grace - The Last Case of Benedict Fox, Solar Ash, Lies of P - - Yono and the Celestial Elephants, Horizon Chase Turbo DLC, Quake 2, A Little to the Left - Ittle Dew, Binaries, Valdis Story: Abyssal City, Astalon: Tears of the Earth, Sheepy: A Short Adventure - image - image - Inertial Drift Twilight Rivals Edition Unique Systems Covered: 9/26 Total Games Beaten: 18 |
SupremeSarna image image image image image - Warbirds - Super Mario Bros. - Shaq Fu - - Wario World, Donkey Kong Jungle Beat - - Donkey Kong Country: Tropical Freeze - Shantae (), Mega Man 8 (), Fire Emblem Engage, Pikmin 3 Deluxe, Pikmin 3 DLC, Super Mario Land 2: 6 Golden Coins (), Splatoon 3 DLC, Donkey Kong Country () - Zelda II: The Adventure of Link () - - Kirby's Block Ball (), Donkey Kong Land (), Donkey Kong Land 2 (), Kirby's Dream Land (), Donkey Kong GB: Dinky Kong & Dixie Kong () - - Gunman Clive 2, Spotto! (), 6×1≠UNLIMITED? - - - - Mega Man X8 - - - SoulCalibur II () - - Grimace's Birthday () image - Scribblenauts Remix, Scribblenauts Remix DLC Unique Systems Covered: 13/23 Total Games Beaten: 28 |
TalonJedi87 - Teenage Mutant Ninja Turtles (), Teenage Mutant Ninja Turtles: The Manhattan Project (), Teenage Mutant Ninja Turtles: Fall of The Foot Clan (), Teenage Mutant Ninja Turtles II: Radical Rescue (), Teenage Mutant Ninja Turtles (arcade), Teenage Mutant Ninja Turtles: Turtles in Time (arcade), Teenage Mutant Ninja Turtles IV: Turtles in Time (), Teenage Mutant Ninja Turtles: Tournament Fighters (), Teenage Mutant Ninja Turtles: The Hyperstone Heist (), Shantae and the Seven Sirens, Donkey Kong Country: Tropical Freeze, Super Mario Bros. (), Super Mario Bros.: The Lost Levels (), Super Mario Bros. 2 () - - - Dead Island 2, Horizon Forbidden West, Hogwarts Legacy, Assassin’s Creed Mirage - - Unique Systems Covered: 2/6 Total Games Beaten: 18 |
Yoshi - - - Kyuukyoku Tiger, Blaster Master () - - - - Alien Crush - - Sniper Elite 4 & DLC, Double Dragon Advance (), Terminator: Resistance - Annihilation Line *evercade* - - Unique Systems Covered: 2/11 Total Games Beaten: 6 |
"RULES"
1. Respect each other and the gamekeeper(s) - this activity is a gift to the community, and jerks kill the fun. 2. Beat games. Proof is NOT required via an image, but lying is lame and you won't win anything for beating the most games. 3. It doesn't matter when you started the game - as long as you finish it this year, it counts. However, you cannot load up a finished save file and refight the final boss to get a clear. 4. DLC campaigns can count as a single clear for their respective game, so beating The Legend of Zelda: Breath of the Wild and The Champion's Ballad counts as two clears: BOTW and BOTW DLC. Any further DLC completed for that game will be lumped into the first campaign. 5. If you are interested in badges, when you beat a game for one, include something like 'Counts towards badge X' OR 'Earns me badge X, first game was Y.' One particular badge requires proof to obtain, however. 6. All participating past gamekeepers are thanked with a medal: image |
ICONS & BADGES
Key - 50% of systems covered, - 100% of systems covered, - 0 games beaten, - 5 games beaten, - 10 games beaten (additional gold stars for 20, 30, 40, 60, etc), - 50 games beaten, - 100 games beaten, - 150 games beaten, - 200 games beaten, - top user in systems completed, - top user in games beaten, - badge leader Badges, note 2 games required for each 2nd Amendment: Beat 2 FPS or 3rd Person (ex: DOOM). All Aces: Beat 2 virtual card games (ex: Hearthstone) - win at least two matches in both. Bear & Bird: Beat 2 3D platformers and/or collect-a-thons (ex: Banjo-Kazooie). BFFL: Beat 2 primarily cooperative games with another person (ex: It Takes Two) - online or couch. Alternatively, you can beat two single-player games in a group setting, where all involved people are participating (ex: racing to beat a platformer or challenging each other's arcade high scores). Bo Knows: Beat 2 sports games (ex: Madden 08) - complete a single season. Brain Teaser: Beat 2 puzzle games (ex: Tetris). Chance Time!: Beat 2 party games or virtual board games (ex: Mario Party) - short games (under an hour) must be beaten twice while long games (an hour or longer) can be beaten once. Cross the Streams: Beat 2 cross-over games (ex: Mario & Sonic at The Olympic Games). The 2+ franchises meeting MUST be the game's theme, not just a small cameo by one in another's universe. Days Gone By: Beat 2 games that require 50+ hours to finish (ex: The Elder Scrolls), any genre. Requires in-game timer for proof. Delisted: Beat two games that can no longer be officially purchased first- or second-hand (ex: Pushmo). Destroy the Core: Beat 2 SHMUPs or on-rails shooters (ex: Gradius). Facelift: Beat a game as well as its remake, remaster, or demake - remake must have substantial differences. Gamer's Day: Beat the exact same game five times in one year. Girl Power: Beat 2 games with female leads, or are targeted towards a feminine audience (ex: Kirby?). Grown-Ass Man: Beat 2 challenging games (ex: Castlevania). Guybrush Threepwood: Beat 2 games from the point-&-click, text adventure, or walking simulator genres (ex: King's Quest). Hackin' and Slashin': Beat 2 3D hack-and-slash or musou titles (ex: Ninja Gaiden). Heavy Machine Gun: Beat 2 run 'n' gun games (ex: Mega Man). Hop 'n' Bop: Beat 2 platforming games (ex: Super Mario Bros.). Hyrulian Hero: Beat 2 action/adventure titles (ex: The Legend of Zelda). Level Up!: Beat 2 JRPGs (ex: Final Fantasy). Localize Mother 3: Beat 2 Japanese games that haven't been officially localized outside of Japan, or took at least a full year to be localized outside of Japan (ex: Mother 3, Final Fantasy V). Makin' Money with Minigames!: Beat 2 games that are entirely made of minigames (ex: WarioWare Inc.). Mass Destruction: Beat 2 games centered on destruction (ex: Rampage). Metroidvania: Beat 2 open-ended 2D platformers that focus on backtracking (ex: Metroid). Moustache-Twirlin': Beat 2 games starring a villain or morally-dubious character Now You're Playing with Plastic: Beat 2 games using non-standard controllers (light gun, musical instrument, steering wheel, dance pad, etc.) Pile Drivin': Beat 2 belt-scrolling brawler/beat 'em ups (ex: Final Fight). Quarter Muncher: Beat 2 games from the classic arcade, pinball, or breakout genres (ex: PAC-MAN). Quest for Peace: Beat 2 predominately superhero focused titles (ex: Batman: Arkham City). Raccoon City: Beat 2 survival horror games (ex: Resident Evil). Race Drivin': Beat 2 racing games (ex: Mario Kart 64). Rhythmic: Beat 2 rhythm games (ex: PaRappa the Rapper). Street Fightin': Beat 2 1-on-1 fighters (ex: Street Fighter 2) - beat standard arcade mode with 2+ characters OR beat 10+ match story mode. The Best Offense: Beat 2 strategy titles, tactical RPGs, or RTS (ex: Fire Emblem Awakening). Vault Boy: Beat 2 open world and/or Western RPGs (ex: Fallout). You're Winner: Beat 2 games with <55 review OR user score on Metacritic (ex: Sonic '06), or justify how poor your game was.
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25-Jan-24 10:01am
#121 ErickRPG
#9 King's Quest IV -
#9 and 1st for PC. Brought out my new blu tooth keyboard to use with the Legion go. I don't think I've ever beaten most of the King's Quest game, so it's nice to finally be able to say I experienced them.
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#10 King's Quest V -
Also beat King's Quest V. The voice acting sound like it was done by the director and a bunch of friends. It's bad. Which is funny because the next game in the series has really good voice acting. But it was a fine game to play. I love these sorts of games so even less than stellar elements are accepted in some cases! This one I could put away the keyboard since it was point n click. no direction buttons needed!
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#121 ErickRPG
#9 King's Quest IV -
#9 and 1st for PC. Brought out my new blu tooth keyboard to use with the Legion go. I don't think I've ever beaten most of the King's Quest game, so it's nice to finally be able to say I experienced them.
image
#10 King's Quest V -
Also beat King's Quest V. The voice acting sound like it was done by the director and a bunch of friends. It's bad. Which is funny because the next game in the series has really good voice acting. But it was a fine game to play. I love these sorts of games so even less than stellar elements are accepted in some cases! This one I could put away the keyboard since it was point n click. no direction buttons needed!
image
25-Jan-24 2:16pm
#122 Renaissance2K
Another playthrough in anticipation of Tekken 8, I celebrated my favorite entry in the Tekken franchise and the series' best home release... by playing through the worst part of it.
Number: 4
Full Title: Tekken 5
Platform Played: PlayStation 2
Collection: N/A
Native Platform: PlayStation 2
Original Platforms: PlayStation 2
Applicable Badge: Street Fightin' (2/2)
Wow, that was awful.
Tekken 5 was an incredible home release. Celebrating the ten-year anniversary of the franchise, the game dropped with a huge Collector's Edition box with a decent arcade stick; arcade ports of the first three Tekken games (and Starblade, for some awesome reason); pre-rendered and in-engine cutscenes for every character; a Ghost Battle mode that let you level everyone up to Tekken Lord levels; and - most importantly to this discussion - the Devil Within story mode that evolves the Tekken Force formula into a five-level beat 'em up with bosses, puzzles, hidden paths, collectables, and secrets about Jin's origins. I played through it once when the game was released, took my million gold, and never opened it back up again. That's never a good sign when it comes to replays, but here we are...
I'll give The Devil Within for having the best brawler engine of either Tekken Force modes, or even the Scenario Campaign that launched with its successor. Fighting in the other brawlers feels like a mish-mash of competing horizontal planes that you lock on and off of, but The Devil Within is a much more fluid, intuitive 3D environment with natural movement and better handling of multiple targets. Fighting is fun, Devil Jin's attacks are legitimately worth the build-up and the health cost, and Jin plays similarly enough to his fighting counterpart that it doesn't feel like the wheel is being invented.
The levels themselves are a nightmare, though. There's a lot of blind jumping that doesn't mix well with the unlocked camera. It's infinitely easier for you to fall into a bottomless pit than it is for you to push your opponents into one. You encounter a surprising amount of sliding block puzzles, which wouldn't be so awful if they didn't require you to move so damn quickly. Worst of all, there just isn't enough save points. Most of the levels took around an hour to finish, and I only encountered one mid-level save point throughout the entire game. That's too much beat 'em up in a single session for my tastes, especially when a really frustrating boss is standing between me and taking a break.
It sounds like replays are a lot more forgiving. More collectables appear that unlock expensive items in the main game. You can select your level. You can even stay locked in Devil Jin mode without the health drain penalty. All that sounds a lot more palatable than the first run experience. Maybe I'm not done with Devil Jin yet.
- Sonic Adventure DX: Director's Cut, Tekken 7
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Bear & Bird - Sonic Adventure DX: Director's Cut
Street Fightin' - Tekken 7
Unique Systems Covered: 3/38
Total Games Beaten: 4
Tekken 8 unlocks this evening, so that's going to get most of my attention for the next week or so, depending on how the Retro Talkshop Thread nominations go.
#122 Renaissance2K
Another playthrough in anticipation of Tekken 8, I celebrated my favorite entry in the Tekken franchise and the series' best home release... by playing through the worst part of it.
Number: 4
Full Title: Tekken 5
Platform Played: PlayStation 2
Collection: N/A
Native Platform: PlayStation 2
Original Platforms: PlayStation 2
Applicable Badge: Street Fightin' (2/2)
Wow, that was awful.
Tekken 5 was an incredible home release. Celebrating the ten-year anniversary of the franchise, the game dropped with a huge Collector's Edition box with a decent arcade stick; arcade ports of the first three Tekken games (and Starblade, for some awesome reason); pre-rendered and in-engine cutscenes for every character; a Ghost Battle mode that let you level everyone up to Tekken Lord levels; and - most importantly to this discussion - the Devil Within story mode that evolves the Tekken Force formula into a five-level beat 'em up with bosses, puzzles, hidden paths, collectables, and secrets about Jin's origins. I played through it once when the game was released, took my million gold, and never opened it back up again. That's never a good sign when it comes to replays, but here we are...
I'll give The Devil Within for having the best brawler engine of either Tekken Force modes, or even the Scenario Campaign that launched with its successor. Fighting in the other brawlers feels like a mish-mash of competing horizontal planes that you lock on and off of, but The Devil Within is a much more fluid, intuitive 3D environment with natural movement and better handling of multiple targets. Fighting is fun, Devil Jin's attacks are legitimately worth the build-up and the health cost, and Jin plays similarly enough to his fighting counterpart that it doesn't feel like the wheel is being invented.
The levels themselves are a nightmare, though. There's a lot of blind jumping that doesn't mix well with the unlocked camera. It's infinitely easier for you to fall into a bottomless pit than it is for you to push your opponents into one. You encounter a surprising amount of sliding block puzzles, which wouldn't be so awful if they didn't require you to move so damn quickly. Worst of all, there just isn't enough save points. Most of the levels took around an hour to finish, and I only encountered one mid-level save point throughout the entire game. That's too much beat 'em up in a single session for my tastes, especially when a really frustrating boss is standing between me and taking a break.
It sounds like replays are a lot more forgiving. More collectables appear that unlock expensive items in the main game. You can select your level. You can even stay locked in Devil Jin mode without the health drain penalty. All that sounds a lot more palatable than the first run experience. Maybe I'm not done with Devil Jin yet.
- Sonic Adventure DX: Director's Cut, Tekken 7
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Bear & Bird - Sonic Adventure DX: Director's Cut
Street Fightin' - Tekken 7
Unique Systems Covered: 3/38
Total Games Beaten: 4
Tekken 8 unlocks this evening, so that's going to get most of my attention for the next week or so, depending on how the Retro Talkshop Thread nominations go.
25-Jan-24 2:56pm
#123 DemonAlcohol
My #9 in Alan Wake 2
https://photos.app.g...
Wow what a masterpiece. The best facial animation i've seen and the environments are simply stunning at 4k. The story is smart and mature, the best narration in a game i've ever played. Over the top OST that I'm going to listen to long after playing this game. My only complaints are not enough action and the rhyme puzzles are not to my liking. Playing the first game is a must, but I also recommend playing Control and it's DLC's because they link together in the same universe. 9.5/10
#123 DemonAlcohol
My #9 in Alan Wake 2
https://photos.app.g...
Wow what a masterpiece. The best facial animation i've seen and the environments are simply stunning at 4k. The story is smart and mature, the best narration in a game i've ever played. Over the top OST that I'm going to listen to long after playing this game. My only complaints are not enough action and the rhyme puzzles are not to my liking. Playing the first game is a must, but I also recommend playing Control and it's DLC's because they link together in the same universe. 9.5/10
25-Jan-24 4:35pm
#124 SupremeSarna
Xbox 360 down! I beat SoulCalibur II (originally Xbox) with Yunsung and Spawn.
[imgt w=2048 h=1536]https://pbs.twimg.co...[/imgt]
It’s annoying. I wanted to beat Hybrid on XBLA, but after buying it on Microsoft’s website, it was connected to my XBO account—which can’t play that title. So I went through a bunch of effort to download my XBO account to my 360, and then discovered that Hybrid is multiplayer-only. My XBL tier isn’t enough to get online multiplayer, and the game itself is an obscure, 12-year-old shooter. I think I wasted $5.
#124 SupremeSarna
Xbox 360 down! I beat SoulCalibur II (originally Xbox) with Yunsung and Spawn.
[imgt w=2048 h=1536]https://pbs.twimg.co...[/imgt]
It’s annoying. I wanted to beat Hybrid on XBLA, but after buying it on Microsoft’s website, it was connected to my XBO account—which can’t play that title. So I went through a bunch of effort to download my XBO account to my 360, and then discovered that Hybrid is multiplayer-only. My XBL tier isn’t enough to get online multiplayer, and the game itself is an obscure, 12-year-old shooter. I think I wasted $5.
25-Jan-24 7:25pm
#125 Slickriven
Bleed_DukeBlue wrote:
It’s not a big deal to me either way. I have a bunch of non-traditional controllers. (That badge was actually my idea originally. I pitched it to @Slickriven back in the day.) I am a little confused what y’all would consider the Portal then though. Is it a system? Because I definitely wouldn’t consider it a traditional controller, so I’m not sure what else it would be (if it's not a non-traditional controller).
TBC I wasn't trying to be mean or anything and I do recall your input on the badge since I was thinking originally of just a light-gun badge but felt that was too narrowly focused and I took your suggestion.
I can see your viewpoint on it being unique, but then I think almost the opposite - if the PS-Portal is considered as an unique controller, then wouldn't playing on the Steam Deck be rationalized for the badge too? Since they're some what similar - sure the Deck has its own OS, is stand alone, but it's just a handheld PC or device - it doesn't get it's own listing separate from . Or I think of folks who play ROMs on dedicated handhelds like the Ayn Odin or Ambernic or Retroid Pocket or even ErickRPG's Legion Go - those devices are simply allowing someone to emulate an old system on a PC/phone adjacent device that IMO is more parallel with the PS-Portal vs. not.
But therein lies part of the issue when counting ROMs/emulation and was partly why my view had been that if you beat a ROM for system-X, you should at least own a copy of system-X - but how the heck would Sarna know that, so who really cares.
Sorry for sticking my nose it, this is Sarna's show and I am fine with that.
#125 Slickriven
Bleed_DukeBlue wrote:
It’s not a big deal to me either way. I have a bunch of non-traditional controllers. (That badge was actually my idea originally. I pitched it to @Slickriven back in the day.) I am a little confused what y’all would consider the Portal then though. Is it a system? Because I definitely wouldn’t consider it a traditional controller, so I’m not sure what else it would be (if it's not a non-traditional controller).
TBC I wasn't trying to be mean or anything and I do recall your input on the badge since I was thinking originally of just a light-gun badge but felt that was too narrowly focused and I took your suggestion.
I can see your viewpoint on it being unique, but then I think almost the opposite - if the PS-Portal is considered as an unique controller, then wouldn't playing on the Steam Deck be rationalized for the badge too? Since they're some what similar - sure the Deck has its own OS, is stand alone, but it's just a handheld PC or device - it doesn't get it's own listing separate from . Or I think of folks who play ROMs on dedicated handhelds like the Ayn Odin or Ambernic or Retroid Pocket or even ErickRPG's Legion Go - those devices are simply allowing someone to emulate an old system on a PC/phone adjacent device that IMO is more parallel with the PS-Portal vs. not.
But therein lies part of the issue when counting ROMs/emulation and was partly why my view had been that if you beat a ROM for system-X, you should at least own a copy of system-X - but how the heck would Sarna know that, so who really cares.
Sorry for sticking my nose it, this is Sarna's show and I am fine with that.
25-Jan-24 9:24pm
#126 Bleed_DukeBlue
No worries. I was just confused what a Portal would be if not a non-traditional controller. I think it’s different from a Steam Deck, because a Steam Deck is a legit PC that you can download and play games on. I think of a Steam Deck as a more portable laptop. You can’t play anything on a Portal unless your PS5 is on, and, when you turn on the Portal, the PS5 recognizes it as a controller and takes control away from your other controllers and gives it to the Portal.
Slickriven wrote:
Bleed_DukeBlue wrote:> It’s not a big deal to me either way. I have a bunch of non-traditional controllers.> (That badge was actually my idea originally. I pitched it to @Slickriven back in> the day.) I am a little confused what y’all would consider the Portal then though.> Is it a system? Because I definitely wouldn’t consider it a traditional controller,> so I’m not sure what else it would be (if it's not a non-traditional controller).> TBC I wasn't trying to be mean or anything and I do recall your input on the badge since I was thinking originally of just a light-gun badge but felt that was too narrowly focused and I took your suggestion. I can see your viewpoint on it being unique, but then I think almost the opposite - if the PS-Portal is considered as an unique controller, then wouldn't playing on the Steam Deck be rationalized for the badge too? Since they're some what similar - sure the Deck has its own OS, is stand alone, but it's just a handheld PC or device - it doesn't get it's own listing separate from . Or I think of folks who play ROMs on dedicated handhelds like the Ayn Odin or Ambernic or Retroid Pocket or even ErickRPG's Legion Go - those devices are simply allowing someone to emulate an old system on a PC/phone adjacent device that IMO is more parallel with the PS-Portal vs. not. But therein lies part of the issue when counting ROMs/emulation and was partly why my view had been that if you beat a ROM for system-X, you should at least own a copy of system-X - but how the heck would Sarna know that, so who really cares. Sorry for sticking my nose it, this is Sarna's show and I am fine with that.
#126 Bleed_DukeBlue
No worries. I was just confused what a Portal would be if not a non-traditional controller. I think it’s different from a Steam Deck, because a Steam Deck is a legit PC that you can download and play games on. I think of a Steam Deck as a more portable laptop. You can’t play anything on a Portal unless your PS5 is on, and, when you turn on the Portal, the PS5 recognizes it as a controller and takes control away from your other controllers and gives it to the Portal.
Slickriven wrote:
Bleed_DukeBlue wrote:> It’s not a big deal to me either way. I have a bunch of non-traditional controllers.> (That badge was actually my idea originally. I pitched it to @Slickriven back in> the day.) I am a little confused what y’all would consider the Portal then though.> Is it a system? Because I definitely wouldn’t consider it a traditional controller,> so I’m not sure what else it would be (if it's not a non-traditional controller).> TBC I wasn't trying to be mean or anything and I do recall your input on the badge since I was thinking originally of just a light-gun badge but felt that was too narrowly focused and I took your suggestion. I can see your viewpoint on it being unique, but then I think almost the opposite - if the PS-Portal is considered as an unique controller, then wouldn't playing on the Steam Deck be rationalized for the badge too? Since they're some what similar - sure the Deck has its own OS, is stand alone, but it's just a handheld PC or device - it doesn't get it's own listing separate from . Or I think of folks who play ROMs on dedicated handhelds like the Ayn Odin or Ambernic or Retroid Pocket or even ErickRPG's Legion Go - those devices are simply allowing someone to emulate an old system on a PC/phone adjacent device that IMO is more parallel with the PS-Portal vs. not. But therein lies part of the issue when counting ROMs/emulation and was partly why my view had been that if you beat a ROM for system-X, you should at least own a copy of system-X - but how the heck would Sarna know that, so who really cares. Sorry for sticking my nose it, this is Sarna's show and I am fine with that.
26-Jan-24 1:25am
#127 SupremeSarna
ErickRPG wrote:
#10 King's Quest V - Also beat King's Quest V. The voice acting sound like it was done by the director and a bunch of friends. It's bad. Which is funny because the next game in the series has really good voice acting. But it was a fine game to play. I love these sorts of games so even less than stellar elements are accepted in some cases! This one I could put away the keyboard since it was point n click. no direction buttons needed! [imgt w=1280 h=698]https://i.postimg.cc...[/imgt]
"Never trust a bad guy, Graham."
#127 SupremeSarna
ErickRPG wrote:
#10 King's Quest V - Also beat King's Quest V. The voice acting sound like it was done by the director and a bunch of friends. It's bad. Which is funny because the next game in the series has really good voice acting. But it was a fine game to play. I love these sorts of games so even less than stellar elements are accepted in some cases! This one I could put away the keyboard since it was point n click. no direction buttons needed! [imgt w=1280 h=698]https://i.postimg.cc...[/imgt]
"Never trust a bad guy, Graham."
26-Jan-24 1:31am
#128 SupremeSarna
DemonAlcohol wrote:
My #9 in Alan Wake 2 https://photos.app.g... Wow what a masterpiece. The best facial animation i've seen and the environments are simply stunning at 4k. The story is smart and mature, the best narration in a game i've ever played. Over the top OST that I'm going to listen to long after playing this game. My only complaints are not enough action and the rhyme puzzles are not to my liking. Playing the first game is a must, but I also recommend playing Control and it's DLC's because they link together in the same universe. 9.5/10
What system?
#128 SupremeSarna
DemonAlcohol wrote:
My #9 in Alan Wake 2 https://photos.app.g... Wow what a masterpiece. The best facial animation i've seen and the environments are simply stunning at 4k. The story is smart and mature, the best narration in a game i've ever played. Over the top OST that I'm going to listen to long after playing this game. My only complaints are not enough action and the rhyme puzzles are not to my liking. Playing the first game is a must, but I also recommend playing Control and it's DLC's because they link together in the same universe. 9.5/10
What system?
26-Jan-24 10:18am
#129 ErickRPG
SupremeSarna wrote:
ErickRPG wrote:> #10 King's Quest V - > > Also beat King's Quest V. The voice acting sound like it was done by the director> and a bunch of friends. It's bad. Which is funny because the next game in the series> has really good voice acting. But it was a fine game to play. I love these sorts> of games so even less than stellar elements are accepted in some cases! This one> I could put away the keyboard since it was point n click. no direction buttons needed!> > [imgt w=1280 h=698]https://i.postimg.cc...[/imgt] "Never trust a bad guy, Graham."
I didn't notice the writing too much. It was just the voice acting. Starting with the Owl. Sheesh was he grating. But I'll have to go back and cringe at the writing too I guess, lol.
#129 ErickRPG
SupremeSarna wrote:
ErickRPG wrote:> #10 King's Quest V - > > Also beat King's Quest V. The voice acting sound like it was done by the director> and a bunch of friends. It's bad. Which is funny because the next game in the series> has really good voice acting. But it was a fine game to play. I love these sorts> of games so even less than stellar elements are accepted in some cases! This one> I could put away the keyboard since it was point n click. no direction buttons needed!> > [imgt w=1280 h=698]https://i.postimg.cc...[/imgt] "Never trust a bad guy, Graham."
I didn't notice the writing too much. It was just the voice acting. Starting with the Owl. Sheesh was he grating. But I'll have to go back and cringe at the writing too I guess, lol.
26-Jan-24 11:00am
#130 DemonAlcohol
SupremeSarna wrote:
DemonAlcohol wrote:> My #9 in Alan Wake 2> > https://photos.app.g...> > Wow what a masterpiece. The best facial animation i've seen and the environments> are simply stunning at 4k. The story is smart and mature, the best narration in a> game i've ever played. Over the top OST that I'm going to listen to long after playing> this game. My only complaints are not enough action and the rhyme puzzles are not> to my liking. Playing the first game is a must, but I also recommend playing Control> and it's DLC's because they link together in the same universe. 9.5/10 What system?
Sorry, PC.
#130 DemonAlcohol
SupremeSarna wrote:
DemonAlcohol wrote:> My #9 in Alan Wake 2> > https://photos.app.g...> > Wow what a masterpiece. The best facial animation i've seen and the environments> are simply stunning at 4k. The story is smart and mature, the best narration in a> game i've ever played. Over the top OST that I'm going to listen to long after playing> this game. My only complaints are not enough action and the rhyme puzzles are not> to my liking. Playing the first game is a must, but I also recommend playing Control> and it's DLC's because they link together in the same universe. 9.5/10 What system?
Sorry, PC.
26-Jan-24 6:15pm
#131 Bleed_DukeBlue
#6 down: Young Souls on Amazon Luna. I would like to count this toward the Pile Drivin' badge, as it's a side-scrolling beat 'em up.
Until @Slickriven mentioned it, I hadn't realized that you get free games on Luna that rotate monthly with Amazon Prime. It was really simple to plug in an Xbox Series X controller and play. This didn't outstay its welcome and was fun the whole way through. You get some interesting weapons that you can upgrade (with magic powers like the ability to summon creatures to fight for you), and the art style is neat. I'd recommend it.
#131 Bleed_DukeBlue
#6 down: Young Souls on Amazon Luna. I would like to count this toward the Pile Drivin' badge, as it's a side-scrolling beat 'em up.
Until @Slickriven mentioned it, I hadn't realized that you get free games on Luna that rotate monthly with Amazon Prime. It was really simple to plug in an Xbox Series X controller and play. This didn't outstay its welcome and was fun the whole way through. You get some interesting weapons that you can upgrade (with magic powers like the ability to summon creatures to fight for you), and the art style is neat. I'd recommend it.
26-Jan-24 9:34pm
#132 Slickriven
@Bleed_DukeBlue Glad I mentioned it - it is interesting that Amazon doesn't promote that Luna perk very much. Heck they don't promote the fee games via legacy Twitch a lot either, unless you hit that page, but maybe I'm wrong on that a little as I don't visit the homepage on Amazon too often since I almost always have a tab open for some product on there and just search for whatever next thing I want to buy vs poking around the main site and seeing any of their ads. I also use an add blocker.
FYI, for those with Prime accts and thinking about playing a game on Luna, they used to state this, but I don't see it on the newer page layout, but those titles generally cycle out each month. So if you're thinking of playing something like Control that's currently available, you'll likely want to be sure and commit to beating it before February gets here... or opt to sign up for the 7 day trial to play it after it cycles out, which could then result in you paying for the Luna+ membership.
#132 Slickriven
@Bleed_DukeBlue Glad I mentioned it - it is interesting that Amazon doesn't promote that Luna perk very much. Heck they don't promote the fee games via legacy Twitch a lot either, unless you hit that page, but maybe I'm wrong on that a little as I don't visit the homepage on Amazon too often since I almost always have a tab open for some product on there and just search for whatever next thing I want to buy vs poking around the main site and seeing any of their ads. I also use an add blocker.
FYI, for those with Prime accts and thinking about playing a game on Luna, they used to state this, but I don't see it on the newer page layout, but those titles generally cycle out each month. So if you're thinking of playing something like Control that's currently available, you'll likely want to be sure and commit to beating it before February gets here... or opt to sign up for the 7 day trial to play it after it cycles out, which could then result in you paying for the Luna+ membership.
26-Jan-24 11:11pm
#133 SupremeSarna
@Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively a modern Sega Nomad , which has its own console icon. If you can provide a logo for it, I'll add it as a separate console.
#133 SupremeSarna
@Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively a modern Sega Nomad , which has its own console icon. If you can provide a logo for it, I'll add it as a separate console.
26-Jan-24 11:32pm
#134 Slickriven
9th done, 3rd on
Valdis Story: Abyssal City
Badge: first towards Metroidvania
Alpha: 1 closer with V now complete, 5 left: #/E/J/Q/X
Man this was rough. This has been on some top Metroidvania lists and so it was on my radar/Wishlist and I purchased it recently and jumped in thanks to the V title some... I might have given up on this were it not for this thread, the game was frustrating. I'll give my pros/cons below.
Pros: Art style was solid, music was good, story was interesting enough but not amazing
Cons: Will elaborate on most of these below - Controls were floaty and button choices, while customizable, weren't great, near complete lack of direction/info, too easy for multiple foes to stun-lock you and/or knock you off the platform and down into a prior room where foes respawn and you'll almost always get hit immediately, some sort of BS boss mechanics, bad UI/UX.
* Controls - you could way too easily jump over platforms when not even in icy or windy areas. Had to hold down RT to cast a spell, but you also wanted to hold LT a good bit in hectic fights to block, well when you hit both triggers at once you got a context like menu to change your spells, so instead of hitting RT+down on the dPad, if you hit RT+LT+down you'd open that menu and instantly change the down spell from what you wanted to the next option. Also my LT kept either flaking out or was somehow also triggering an escape from the main menu and that context menu at times - it was a mess.
* Custom buttons - there was no default or reset to in the menu, so if you started to change things you couldn't easily go back to what the game intended.
* No direction - I'm less complaining about a game of this type and more about what things you do collect and what they're for, like I got 4 pieces of armor, ok now what. Had to look that up, or I wanted the double-jump that I presumed was in the game, had to look that up too and you had to visit this optional area, talk to an NPC, then he'd show up at your base and offer some upgrades (including the jump) but you needed to provide things for him, and so I had to look up where those things might be - it was just lacking in really any meaningful flow of organically progressing, even the main tasks gave you almost nothing on where to potentially go next. With the double jump, it was basically optional, and therefore you could attempt to beat the game without it, but good luck there as the final part would've been VERY difficult without it and you really have no way of knowing that.
* Stun lock and statuses like getting frozen in ice or grabbed and held by a big foe all stunk, many couldn't be blocked and if you were in the air and hit you fell and couldn't recover which sucked when trying to climb a tall vertical room only to get knocked a long ways back down.
* Boss mechanics - Most bosses had a red health and blue 'shield' bar but you often didn't have a clue on what to do to take out the shield. - 1 boss had elements in the room you needed to attack, others used this shield bar as a countdown like mechanic until they unleashed a flurry of attacks, it was just crap I didn't care for, I guess the variety was good, I'm just grumpy about this game overall.
* UI/UX - already mentioned the lack of a default button assignment, but in the game you would visit shops and they would say 2 In Stock - leaving me to figure that's how many I owned, since my inventory screen wouldn't open for these screens - nope it was their inventory. I also mentioned the dumb spell context menu, that had a dedicated pause menu, but navigating that was a mess with the dpad b/c down from the 3rd assignment slot often took you to the left where the spells were just laid out instead of the 4th assignment slot. The map had no legend, no overall map, no markers you could put on and it gave a percentage value that was completely tied to visiting all room, not collecting stuff or whatnot. Item assignment was also bad since you didn't get a screen to compare how a new armor piece would alter your stats.
Overall I wanted to like this game but it annoyed me a lot and I nearly HATED it, I WILL NOT play it more after beating the final boss, but it did keep me coming back even after cursing it frequently. With some better explaining, better UI/UX in a few areas and improved controls it could've been a gem.
#134 Slickriven
9th done, 3rd on
Valdis Story: Abyssal City
Badge: first towards Metroidvania
Alpha: 1 closer with V now complete, 5 left: #/E/J/Q/X
Man this was rough. This has been on some top Metroidvania lists and so it was on my radar/Wishlist and I purchased it recently and jumped in thanks to the V title some... I might have given up on this were it not for this thread, the game was frustrating. I'll give my pros/cons below.
Pros: Art style was solid, music was good, story was interesting enough but not amazing
Cons: Will elaborate on most of these below - Controls were floaty and button choices, while customizable, weren't great, near complete lack of direction/info, too easy for multiple foes to stun-lock you and/or knock you off the platform and down into a prior room where foes respawn and you'll almost always get hit immediately, some sort of BS boss mechanics, bad UI/UX.
* Controls - you could way too easily jump over platforms when not even in icy or windy areas. Had to hold down RT to cast a spell, but you also wanted to hold LT a good bit in hectic fights to block, well when you hit both triggers at once you got a context like menu to change your spells, so instead of hitting RT+down on the dPad, if you hit RT+LT+down you'd open that menu and instantly change the down spell from what you wanted to the next option. Also my LT kept either flaking out or was somehow also triggering an escape from the main menu and that context menu at times - it was a mess.
* Custom buttons - there was no default or reset to in the menu, so if you started to change things you couldn't easily go back to what the game intended.
* No direction - I'm less complaining about a game of this type and more about what things you do collect and what they're for, like I got 4 pieces of armor, ok now what. Had to look that up, or I wanted the double-jump that I presumed was in the game, had to look that up too and you had to visit this optional area, talk to an NPC, then he'd show up at your base and offer some upgrades (including the jump) but you needed to provide things for him, and so I had to look up where those things might be - it was just lacking in really any meaningful flow of organically progressing, even the main tasks gave you almost nothing on where to potentially go next. With the double jump, it was basically optional, and therefore you could attempt to beat the game without it, but good luck there as the final part would've been VERY difficult without it and you really have no way of knowing that.
* Stun lock and statuses like getting frozen in ice or grabbed and held by a big foe all stunk, many couldn't be blocked and if you were in the air and hit you fell and couldn't recover which sucked when trying to climb a tall vertical room only to get knocked a long ways back down.
* Boss mechanics - Most bosses had a red health and blue 'shield' bar but you often didn't have a clue on what to do to take out the shield. - 1 boss had elements in the room you needed to attack, others used this shield bar as a countdown like mechanic until they unleashed a flurry of attacks, it was just crap I didn't care for, I guess the variety was good, I'm just grumpy about this game overall.
* UI/UX - already mentioned the lack of a default button assignment, but in the game you would visit shops and they would say 2 In Stock - leaving me to figure that's how many I owned, since my inventory screen wouldn't open for these screens - nope it was their inventory. I also mentioned the dumb spell context menu, that had a dedicated pause menu, but navigating that was a mess with the dpad b/c down from the 3rd assignment slot often took you to the left where the spells were just laid out instead of the 4th assignment slot. The map had no legend, no overall map, no markers you could put on and it gave a percentage value that was completely tied to visiting all room, not collecting stuff or whatnot. Item assignment was also bad since you didn't get a screen to compare how a new armor piece would alter your stats.
Overall I wanted to like this game but it annoyed me a lot and I nearly HATED it, I WILL NOT play it more after beating the final boss, but it did keep me coming back even after cursing it frequently. With some better explaining, better UI/UX in a few areas and improved controls it could've been a gem.
27-Jan-24 1:44am
#136 Bleed_DukeBlue
Fair enough. How do I provide a logo?
SupremeSarna wrote:
@Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively a modern Sega Nomad , which has its own console icon. If you can provide a logo for it, I'll add it as a separate console.
#136 Bleed_DukeBlue
Fair enough. How do I provide a logo?
SupremeSarna wrote:
@Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively a modern Sega Nomad , which has its own console icon. If you can provide a logo for it, I'll add it as a separate console.
27-Jan-24 1:55am
#137 SupremeSarna
Bleed_DukeBlue wrote:
Fair enough. How do I provide a logo? SupremeSarna wrote:> @Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively> a modern Sega Nomad , which has its own console icon. If you can provide> a logo for it, I'll add it as a separate console.
If you can find a logo that looks different from the existing PS ones, just PM me a link. It seems the new images I post from Twitter end up with white backgrounds even when I transparentized them from the start.
#137 SupremeSarna
Bleed_DukeBlue wrote:
Fair enough. How do I provide a logo? SupremeSarna wrote:> @Bleed_DukeBlue Okay, I think I know what to do about the PS Portal--it's effectively> a modern Sega Nomad , which has its own console icon. If you can provide> a logo for it, I'll add it as a separate console.
If you can find a logo that looks different from the existing PS ones, just PM me a link. It seems the new images I post from Twitter end up with white backgrounds even when I transparentized them from the start.
27-Jan-24 9:53am
#138 Yoshi
Number: 2
Full Title: Double Dragon Advance
Platform Played:
Collection: N/A
Native Platform:
Original Platform:
Applicable Badge: Pile Drivin' (1/2)
https://steamcommuni...
I was a big fan of the GBA back when it launched. In fact, I imported it and several of the games before it launched in the US. Somehow this is one that I missed and regretted. Despite this being an embarrassingly bare bones port, I finally got to take it down.
-
-
Evercade -
Minis -
-
Mini -
-
Classic -
- Sniper Elite 4, Double Dragon Advance
-
-
Unique Systems Covered: 1/11
Total Games Beaten: 2
#138 Yoshi
Number: 2
Full Title: Double Dragon Advance
Platform Played:
Collection: N/A
Native Platform:
Original Platform:
Applicable Badge: Pile Drivin' (1/2)
https://steamcommuni...
I was a big fan of the GBA back when it launched. In fact, I imported it and several of the games before it launched in the US. Somehow this is one that I missed and regretted. Despite this being an embarrassingly bare bones port, I finally got to take it down.
-
-
Evercade -
Minis -
-
Mini -
-
Classic -
- Sniper Elite 4, Double Dragon Advance
-
-
Unique Systems Covered: 1/11
Total Games Beaten: 2
27-Jan-24 1:15pm
#139 Slickriven
Haha here's me stinking my nose in again, but IS the PS portable really like the ? Nomad is a fully independent system that is basically a portable but really you only need to own a Nomad and some games to use it, that's not true for the portable - it's basically useless without a . Duke might be more correct that is a unique controller vs an independent system.
#139 Slickriven
Haha here's me stinking my nose in again, but IS the PS portable really like the ? Nomad is a fully independent system that is basically a portable but really you only need to own a Nomad and some games to use it, that's not true for the portable - it's basically useless without a . Duke might be more correct that is a unique controller vs an independent system.
27-Jan-24 4:22pm
#140 Bleed_DukeBlue
Lol! Did I win you over to my side @Slickriven ? :)
Slickriven wrote:
Haha here's me stinking my nose in again, but IS the PS portable really like the ? Nomad is a fully independent system that is basically a portable but really you only need to own a Nomad and some games to use it, that's not true for the portable - it's basically useless without a . Duke might be more correct that is a unique controller vs an independent system.
#140 Bleed_DukeBlue
Lol! Did I win you over to my side @Slickriven ? :)
Slickriven wrote:
Haha here's me stinking my nose in again, but IS the PS portable really like the ? Nomad is a fully independent system that is basically a portable but really you only need to own a Nomad and some games to use it, that's not true for the portable - it's basically useless without a . Duke might be more correct that is a unique controller vs an independent system.
27-Jan-24 6:16pm
#141 DemonAlcohol
What's the rules on beating a game more than once a year? Looking at playing Diablo 4 again but there is another expansion in the fall so I'll def beat it again then. Also, Alan Wake 2's new game + has some more story stuff I want to check out. I'd like those to be counted again. As long as it's not abuse such as playing a 20 minute game 100 times a week.
#141 DemonAlcohol
What's the rules on beating a game more than once a year? Looking at playing Diablo 4 again but there is another expansion in the fall so I'll def beat it again then. Also, Alan Wake 2's new game + has some more story stuff I want to check out. I'd like those to be counted again. As long as it's not abuse such as playing a 20 minute game 100 times a week.
Beat a Game 2024