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Post your scores/reviews on recent titles you've obtained/been playing. :-P
7-Dec-03 9:25am
#1
Guru
Has Written 16 Reviews

This topic had many older posts which were moved here:

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21-Jun-22 7:51am
#2
d3vanj
Triple Gold Good Trader

Archer wrote:
@d3vanj - I really loved KC:D. Its such a fun game. Its janky, but still a good game.Dude it's such a blast! I can't believe I overlooked it for so long. I spent the last 3 nights distracted from questing rebuilding Pribyslavitz. Think I'm going to do a hardcore playthrough next.
22-Jun-22 2:16pm
#3
Anxiouz
900 Trade Quintuple Gold Good Trader

The Oculus store is having a nice sale so I bought some new things:

Star Wars: Tales from the Galaxy's Edge (Quest 2) - 9/10 - Super simple but I am thoroughly enjoying every moment of this. There's nothing exceptional, but everything is super polished and really, really well done. Except for throwing grenades...I can't seem to figure that out...they just drop to my feet every time. frown

Synth Riders (Quest 2) - 8/10 - Best comparison would be to Beat Saber but with more smooth controller motions. Great music and a really zen experience. The light rumble in the controller along with your in-game arm glowing when hitting a note is brilliantly satisfying.

cc: @MrBean I couldn't find that old vr thread
22-Jun-22 2:42pm
#4
TalonJedi87
Triple Gold Good Trader Has Written 4 Reviews

Elden Ring is a fudgin' 10.
22-Jun-22 3:08pm
#5
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews

Anxiouz wrote:
Synth Riders (Quest 2) - 8/10 - Best comparison would be to Beat Saber but with more smooth controller motions. Great music and a really zen experience. The light rumble in the controller along with your in-game arm glowing when hitting a note is brilliantly satisfying.
I still haven't played 'Beat Saber' (because it's never gone on sale for PSVR), but 'Synth Riders' is great. It's so easy to lost track of time just going from one song to the next.

22-Jun-22 5:33pm
#6
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Been playing some Superhot VR on Quest 2 lately. Had it on PSVR but only played very briefly, never got past tutorial (but enjoyed it)
Worth every penny of rebuying on Quest though. Such a great, cool game
25-Jun-22 3:54pm
#7
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews 23 year anniversary at Game Trading Zone today!

Fall Guys: Ultimate Knockout {Nintendo Switch} 7/10

I had played this on PlayStation 4 a couple years ago. I had a blast and really enjoyed it for about two months but haven't played it since then. When this was announced on Switch I was curious how well it could run it. I played a few rounds with a friend last night and instantly saw the sacrifices they had to make to get this running on Switch (character animations are choppy af), but it's still a fun game and so much new stuff has been added since I last played. I'll probably delete this on Switch and go back to playing it on PS4 since it supports cross-platform multiplayer, but if Switch is your only option (like my friend I was playing with), the Switch version is "good enough". I expect a repeat of when I originally played it a couple years back though and in a month or two I'll have moved on, but I'll really enjoy it for that month or two.

2-Jul-22 5:14pm
#8
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews 23 year anniversary at Game Trading Zone today!

Kill It With Fire {Nintendo Switch} 6/10
An amusing little game where you go around your house trying to kill spiders with everything from guns to C4 to flame throwers. I got it on sale for about tree fiddy and for that price it was alright I guess. I got an hour or two of enjoyment from it, but clearly not a ton of effort or money was put into making the game. I wouldn't recommend it for the full price of $15, there are much better indie games you could buy at that price. I feel like the price I got it for on sale should've been its normal price just because of how janky it is. There's no way to adjust the sensitivity of the analog sticks and nor any gyro aiming.

-=-
Saints Row: Gat Out Of Hell {PlayStation 4} 6/10

Up until now I had thought Saints Row IV was the biggest disappointment of the series, and it still might be, but this is a runner up. I know that this was originally meant as an expansion to Saints Row IV, but it's still shorter than I expected. My friend and I played co-op for just under 90 minutes before I needed to take a break, and when I manually saved the game before quitting it said we were already 37% through the game.

Anyway, like Saints Row IV, I feel like this one is missing key elements of the first three Saints Row games that made them so good, especially the humor. Saints Row and Saints Row 2 had good humor, Saints Row: The Third cranked it way up (and some might say a little too much). Saints Row IV was just stupid though, often being ridiculous for the sake of being ridiculous and this game kinda follows that. Another thing this game does that SRIV did that I wasn't a fan of is you basically just jump and fly to get places you need to go, so you no longer actually drive anywhere. And I guess it's a good thing you don't need to rely on driving in this game, because there's no licensed music to play on the car radios (the first three Saints Row games had good soundtracks, but SRIV I barely remember the soundtrack of because so little time was spent driving anywhere). You also don't get to use a custom character in this game (if you have a save file from SRIV the character you made will appear in the opening cutscene, but that's all). The game is also just too repetitive, doing the same types of missions over and over for the different characters.

I really hope the Saints Row reboot later this year can make this series relevant again, otherwise I'm done with it.
3-Jul-22 5:09pm
#9
nonamesleft
Double Gold Good Trader

Hades Nintendo Switch

Now that I've played this a bunch more (currently at 101 runs), I can say that I agree with my initial score of 9.4/10.

This game is good fun. It's taken nearly all of my recent gaming time, and that's not a bad thing.

When this game initially came out, it got very high scores. And I'm not talking 9/10. When I see games getting scores like 10/10 or very high praise, I'm often skeptical. "10/10," yeah sure. "Award winning game of the year," etc. Statements like that just make something sound overhyped. (Like when people keep telling you "you gotta try out that new food place, it's amazing." You go and are just disappointed, and you wonder what everyone else was thinking)

After having played this game a good amount, I can see why it got such high scores. This restaurant definitely met the hype. I think it's very good.
5-Jul-22 11:32am
#10
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews

Disneyland Adventures Microsoft Xbox Series X|S - 7/10

This game always intrigued me, but I could never bring myself to buy it. So thank you Game Pass! A little backstory: this was originally released as a Kinect only title for Xbox 360. Some years later it was remastered for Xbox One and Windows, and added controller support (plus visual upgrades), though it retained Kinect support on Xbox. This game is clearly geared towards small children, which has to be kept in mind even for a diehard Disney fans (I like Disney properties, but I'm no means a diehard fan).

Essentially, this game recreates Disneyland as it was about a decade ago. There are Disney characters (not people in suits, but the actual characters) scattered around the park in specific locations that you can take pictures with, do tasks for and generally interact with. Most of the voice actors of the time voice their characters. There are then two variations of the real Disneyland rides: straight-up, faithful recreations and fantastical representations. The former is simple. You're placed on a ride in first-person, and go a round a couple of times. You can't move or even look around, and the rides just freeze for the game to ask if you want to ride again or exit. These are really disappointing. The latter is more like what a real life version of the theme park ride might be, and they're obviously more fun. Characters from the properties those rides are based on are present, and very simple storylines act as a through-line for the various stages of each attraction. You gain stars, hidden Mickeys and coins to purchase clothes, pins, photo albums and autograph books from the shops around the park. They're more fun, but definitely designed for motion controls. That limited the mini-games to two types: first, on-rails segments where movement is left-right and jump, avoiding and collecting things. Second, DDR style matching games. I haven't played with a Kinect, but it feels like some of these would be better suited that way because, especially some of the on-rails sections, control is twitchy and the game constantly re-centers the player character, so you're fighting the controls at times too.

When in the park, you can walk just about everywhere. Like real life, there are people everywhere, but no strollers! It's genuinely fun to walk around. When doing a task for someone, it basically boils down to two things. Well, one and a half things. Fetch this thing or fetch this many of this thing. That's literally all there is do to. Everything is a fetch quest or collectathon, and there is a lot. Like...too much. I haven't played a ton of hours, but I'm only 50% on Frontierland and Toontown, and maybe 75% on Fantasyland, which is by far the biggest area.

A quick note on the visuals: it's clear this was originally an Xbox 360 game that was touched-up. There's a limited character creator for the player-character, but their faces are ghastly and feel our of place, especially against the Disney characters. The player character also never makes any sounds. Since the Disney characters are the real characters, it's off-putting to have adult size Mickey Mouse and Pluto, who then tower over the kids. The park is more realistic, but the mini-games have almost a cel-shaded look. It isn't cel-shaded, but the lines around the characters are a thicker black and the character models are simpler with flatter textures. You get used to it, and it doesn't look bad, but there's a bit of a clash going on in the visual style. In one way it makes sense, though, since those attractions are more fantastical. The music is on point with lots of classic Disney themes and songs.

My suggestion for 'Disneyland Adventures' is to play it in small bursts or alongside other games, play with a kid or even to balance out more intense games, movies or shows. It can be cathartic to walk around the park, interact with these characters and play the mini-games, but because there's no variation in anything and nothing new is introduced the entire time, this isn't a game to marathon.

7-Jul-22 10:19am
#11
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader This user is on the site NOW (46 seconds ago)

Slime Rancher PlayStation 4 Normally, I can't stand these games but it's made simple with automation. I have no desire to take out a rake and manually hit the ground, or any other annoying stuff that comes with these "farming simulators". Let's see how long it holds my interest.
9-Jul-22 4:11pm
#12
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews 23 year anniversary at Game Trading Zone today!

Nintendo Switch Sports {Nintendo Switch} 6/10
I can't help but feel like this is just a big step backwards from Wii Sports Resort. That game added so much content over the original Wii Sports (which was nothing more than a tech demo, albeit a fun tech demo), then they release this with only half the amount of sports to play. I'm hoping they have more than just Golf coming later this year, because there is so little content here for the price they're asking. I feel like they should have just held off on even announcing the game until they had more to put in it, because right now I pretty much just paid $50 to play freakin' bowling. Bowling is fun, but I don't know for how long it alone will keep me coming back.


Bowling - Fun. I feel like the controls might have even been improved over the demo from a few months ago? Or maybe it just feels that way because I'm finally playing without the Joy-Con drift moving my character when I don't want it to. I setup the bowling game in Clubhouse Games on Switch and then this on two separate Switch consoles side-by-side, I feel like this game's bowling controls/physics are a bit more accurate. I'm not a fan of the gimmick mode where you have obstacles in the lane and I wish they'd let you disable that when playing online. I'm also really missing that option for 100 pins...

Tennis - Fun. The controls here were definitely improved over the original Wii Sports and feel more on par with Wii Sports Resort which used Wii Motion+.

Badminton - Eh. Read comment below about volleyball.

Volleyball - Eh. Not to toot my own horn, but I'd say I was pretty decent at volleyball back in high school, so I actually did look forward to playing this. I'm not saying I had no fun at all playing this, but if given the choice I probably would have been ok with them replacing this and badminton with just about any other sport that was in Wii Sports Resort but didn't make it to this game, because Tennis is clearly the star attraction of the three "hit the ball over the net" sports in this game, so this and badminton just feel redundant.

Soccer - Kinda boring, tbh. I had absolutely no interest in playing this, but I did just so I can say I played all of the sports it offers. I had so little fun with this and it's unlikely I'll go back to it very often (if at all). At least until Golf gets added this will be my least played sport for sure.

Chambara - Eh. It was fun to play a few rounds, but I lost interest in it pretty quickly. This was way more fun in Wii Sports Resort.

I guess now I just sit back and hope they have some other sports planned too, because I didn't care for Golf at all on either of the Wii Sports games and I don't expect this game will do anything drastically different enough to change my opinion of it. I'm also not quite sure why they added Miis when so many of the customization items you can unlock are unable to be used on them. And speaking of the customization options, they're pretty limiting even for the regular non-Mii characters. You can have a beard or you can have earrings, but you can't have both? If you wear a hood you also can't have a beard? It really doesn't make the sports themselves less fun to play, but it feels like less incentive to bother unlocking some of the extra customization stuff. Also, I really miss those achievement things from Wii Sports Resort. Since that game had no online mode, most of my replay value in that game was spent unlocking the achievement stamps.

Another issue I have is with playing with friends online. First off, I've played with friends from France and Japan without any lag whatsoever, so they did a good job with that. The problem comes with that when you're playing with a friend you can't play against randoms too. For example when one of my friends and I want to play bowling, we have to play against 6 CPU characters instead of it putting us in an online match together with 14 other human opponents (and it's only standard bowling, since there's only 8 people they don't do the elimination thing). When playing tennis or volleyball, we can't play on a team against the CPU or against two human opponents online, we can only play against each other. As if those limitations weren't bad enough, also when playing with friends you can't earn points towards unlocking customization items. It's like they specifically want you to play against randoms instead of with friends (playing with randoms is the first option at the title screen, playing with friends online is the last option).

I dunno, I feel like they had a chance to hit a home run with this by just taking everything from Wii Sports Resort and basically expanding on it by adding a few new sports and online play (we at least got the online play). Instead it seems like they went back to basics and modeled this after the original Wii Sports. They don't care though, because while this won't be the big hit that Wii Sports was, it's practically guaranteed it'll sell a few million and they'll be happy with that.

10-Jul-22 1:05pm
#13
Anxiouz
900 Trade Quintuple Gold Good Trader

Agree with most of your comments. My fam hasn't been playing this much at all.

We do like the soccer though...it's a bit Rocket League although you do so much running and not kicking that it can get a little dull. We found some fun in increasing the difficulty and then we play goalie. If playing goalie is the best part of a game, that's not a good look.

Badminton on the other hand is fool-proof. A 50-60 hit rally sounds exciting but it's the opposite.
12-Jul-22 7:51pm
#14
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews 23 year anniversary at Game Trading Zone today!

Stick it to The Man! {PlayStation 4} 8/10
I was so wrong about this game and am almost embarrassed to admit it. This was given on PS+ like 8 years ago, but I thought this was one of those types of games like Octodad, where it has weird controls. It's not at all like that though, because this controls like a regular ol' 2D puzzle/platformer and I don't know why I had gotten the two games mixed up. It's got the sticker gimmick of Paper Mario: Sticker Star, just without the RPG battles. The humor is good, I like the artstyle (reminds me of some 90s cartoons) and the puzzles are not overly easy but also not too difficult. It's a bit on the short side though, and I enjoyed it enough that I do wish there was another hour or so. But I'd rather it ended leaving me wanting more instead of dragging on for too long and leaving me wishing it had ended sooner than it did.

12-Jul-22 10:14pm
#15
Slickriven
GameTZ Subscriber Double Gold Good Trader Has Written 1 Review

Disk Room Microsoft Xbox Series X|S Addicting/10
Similar to how I got sucked into n++ back in the day, this very simple game immediately respawns you after you die, ready to keep going. While you might survive a room for between 1 to about 25 seconds, you'll look up and 2 hrs have gone by.
I've unlocked the final boss (I believe) and I think beat his first form (maybe) but he's killed me surely 40+ times. It controls well and that's key to enjoying it, but easy it is not. A 'goal' they give is to eclipse 20 seconds on all rooms and outside of the few 'bosses' where you have to 'hit' them to earn a second, I've got the majority of the others and a good bit of the secret/extra rooms.
I need to stop playing this later at night, as it keeps me going way past my bedtime.
It's on GP.

15-Jul-22 2:01pm
#16
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Ive been playing Ghost of Tsushima and I have very mixed feelings

+ looks amazing, great atmosphere, some interesting variety in the side stuff (haikus, bamboo strikes for example), different ways to approach combat, stealth much better than eg AC Valhalla, combat is pretty fun although repetitive

- it just...feels very familiar, other than the setting and atmosphere it's kind of just a nicely polished run of the mill Ubisoft (i associate it mostly with them but obv not just them) type open world game, i set out to do as much stuff as possible but I'm losing steam, might just focus on main story + liberate camps and stuff when I come across them.
But yeah I dunno, it just feels kinda...superficial, in a way? I think it's better than Valhalla but I have kinda similar feelings towards them. Can't say it blew me away or anything, too much generic open world stuff I guess, not as inspired as I hoped it'd be. And honestly the story so far isn't captivating me either. I wonder if this game would get nearly as much love without the (admittedly awesome) Japan samurai setting
15-Jul-22 2:05pm
#17
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader This user is on the site NOW (46 seconds ago)

Ghost of Tsushima gets a major pass from people cause it's a Sony game, not a Ubisoft game. It's literally a Ubisoft game in every regard, it just removes a lot of the bullcrap and looks good. I gave up after 12 hours when I was doing some "take over outpost" in a main story mission.

The Samurai setting can't help the cookie cutter/Ubisoft combat.
15-Jul-22 2:09pm
#18
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

It's no Detroit Become Human, i'll tell ya that much!
15-Jul-22 2:18pm
#19
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader This user is on the site NOW (46 seconds ago)

I beat Detroit, but it's also not an open-world game made to waste your time.
15-Jul-22 2:22pm
#20
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review

DrizzDrizzDrizz wrote:
Ive been playing Ghost of Tsushima and I have very mixed feelings + looks amazing, great atmosphere, some interesting variety in the side stuff (haikus, bamboo strikes for example), different ways to approach combat, stealth much better than eg AC Valhalla, combat is pretty fun although repetitive - it just...feels very familiar, other than the setting and atmosphere it's kind of just a nicely polished run of the mill Ubisoft (i associate it mostly with them but obv not just them) type open world game, i set out to do as much stuff as possible but I'm losing steam, might just focus on main story + liberate camps and stuff when I come across them. But yeah I dunno, it just feels kinda...superficial, in a way? I think it's better than Valhalla but I have kinda similar feelings towards them. Can't say it blew me away or anything, too much generic open world stuff I guess, not as inspired as I hoped it'd be. And honestly the story so far isn't captivating me either. I wonder if this game would get nearly as much love without the (admittedly awesome) Japan samurai setting
The problem is all open world games are exactly the same. The formula is now outdated and needs someone to change it up. Every open world games feels exactly the same. Because everyone makes them exactly the same. So once you've played a handful of them, you've played them all. The open world formula is just boring and monotonous at this point. Far too easy to get burned out on them because devs seem to think quantity over quality is what players want. "Our game is 110+ hours long!" Too bad its 95% filler bullcrap. Map barf. Endless pointless side quests that are 90% fetch quests. Running from point A to point B, and then back to point A. Climbing towers to unlock more map barf. If only every AAA dev wasn't so afraid to take risks and do something different with the formula. But you know, its a proven formula and the masses will buy it, so we will make money. Keep doing it exactly same, forever!
15-Jul-22 2:28pm
#21
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Yeah i def feel fatigued by these games, especially when they're so gosh darn long. This is why I play random short indie games so often, just as a palette cleanser of sorts

I didnt really expect GoT to be different necessarily but based on reviews and praise I figured it must be...but isn't, really
I'll still beat it though

Post your scores/reviews on recent titles you've obtained/been playing. :-P