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Post your scores/reviews on recent titles you've obtained/been playing. :-P
7-Dec-03 9:25am
#1
Guru
Double Gold Good Trader Has Written 16 Reviews

This topic had many older posts which were moved here:

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9-Dec-19 4:32pm
#2
Sid_Ceaser
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 6 Reviews


I ripped through Star Wars Jedi Fallen Order over a long Thanksgiving weekend - took five days to complete the story and find all the hidden chests/upgrades. Really good stuff. Really loved it.


9-Dec-19 6:29pm
#3
kevolones
250 Trade Quintuple Gold Good Trader

Ive recently given up on Darksiders 2. I had given up before on PS3, and I got farther in this time. Its cool and all, but feels way too dated for a last gen game, and It really didnt keep me interested. I loved the 1rst one because it was a Zelda clone. I didnt feel the love for this one. I dont think Ill try the 3rd one since it looks to be more of the same.
10-Dec-19 9:38am
#4
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews

Yooka-Laylee and the Impossible Lair Nintendo Switch -7/10 - so far, it reminds me a lot of New Super Mario Bros while in the stages, but when you're in the overworld it feels more like a top down Banjo game as there's more to do and uncover secrets and what not. I'm digging the level design so far and some cool features like spitting berries on levels in the overworld to make them change in appearance from ice to fire like levels, similar to Yoshi's Crafted World where you can play the level in reverse, only in here you play the level again with a different coat of paint, which is nice. What I don't like though is the constant need for in game currency to progress. Every time I turn around they either want those SMB like coins found in stages or quills, so sometimes I find myself grinding out stages in order to have enough currency to either unlock a switch that lowers a bridge or bring down a "pay-wall" jail cell with bars blocking off the path of progression. A bit annoying and kinda unnecessary if you ask me. It feels like they purposely did this so you're forced to spend more time replaying levels over and over again to pad the play time. Not really a fan of that.
10-Dec-19 8:58pm
#5
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

Ghost of a Tale {PC / Windows} 8/10
EA gave everyone a free month of Origin Access so I was looking for things to play and this caught my eye. I don't recall hearing about this previously but I'm diggin' it. You play as a little mouse, it's so adorbs.
It's an action/RPG but with a bit of stealth gameplay in the mix. The stealth parts can feel tedious at times because you can't kill the guards, you can only temporarily restrict them (throwing an empty bottle at their head will knock them out cold for a couple of minutes) and look for places to hide until they've lost sight of you and forget about you, but you'll be dealing with them a lot.

I only put a couple of hours into this, so I don't have a whole lot to say. I feel this is something I'd rather play on console. I'll probably get it on PS4 at some point or just wait and see if they port it to Switch, but I was happy with the little bit of time I put into it because this wouldn't have been on my radar otherwise.
11-Dec-19 6:38am
#6
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Finished Oddworld Fresh n tasty, great game

Started playing Doom 3 (ps4 version), really good so far, totally different than Doom (2016), way less run and gun, more spooky and atmospheric and survival horror style
13-Dec-19 3:25pm
#7
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews

TalonJedi87 wrote:
Yooka-Laylee and the Impossible Lair Nintendo Switch -7/10 - so far, it reminds me a lot of New Super Mario Bros while in the stages, but when you're in the overworld it feels more like a top down Banjo game as there's more to do and uncover secrets and what not. I'm digging the level design so far and some cool features like spitting berries on levels in the overworld to make them change in appearance from ice to fire like levels, similar to Yoshi's Crafted World where you can play the level in reverse, only in here you play the level again with a different coat of paint, which is nice. What I don't like though is the constant need for in game currency to progress. Every time I turn around they either want those SMB like coins found in stages or quills, so sometimes I find myself grinding out stages in order to have enough currency to either unlock a switch that lowers a bridge or bring down a "pay-wall" jail cell with bars blocking off the path of progression. A bit annoying and kinda unnecessary if you ask me. It feels like they purposely did this so you're forced to spend more time replaying levels over and over again to pad the play time. Not really a fan of that.
Lowering my score to a 5/10 and quitting. I'm tired of games that require progression thru paying, even if it's in game currency, when it's not earned at a steady enough pace and they force you to replay previous levels over and over and OVER again in order to accrue enough capital to use on either paywalls or locked crates to get keys and whatever nonsense you need to progress to the next area. It wouldn't be so bad if while in the level you weren't penalized half your quills (currency) at the end of each stage unless you find one of those tonics that increase your multiplier, which only forces you to use guides to see exactly when and where you can get that particular tonic. .It wouldn't be so bad if these damn paywall crates and chests weren't so expensive, but they're like 1,000 a pop when you only earn barely over 100 after each stage is just obscene. Yooka-Laylee still hasn't found their sweet spot yet for me. The level design is decent enough. Overworld is cleverly thought out, but the progression system is sheer and utterly frustrating and discouraging.
13-Dec-19 3:31pm
#8
Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally

TalonJedi87 wrote:
TalonJedi87 wrote:> Yooka-Laylee and the Impossible Lair Nintendo Switch -7/10 - so far, it reminds me a lot> of New Super Mario Bros while in the stages, but when you're in the overworld it> feels more like a top down Banjo game as there's more to do and uncover secrets and> what not. I'm digging the level design so far and some cool features like spitting> berries on levels in the overworld to make them change in appearance from ice to> fire like levels, similar to Yoshi's Crafted World where you can play the level in> reverse, only in here you play the level again with a different coat of paint, which> is nice. What I don't like though is the constant need for in game currency to progress.> Every time I turn around they either want those SMB like coins found in stages or> quills, so sometimes I find myself grinding out stages in order to have enough currency> to either unlock a switch that lowers a bridge or bring down a "pay-wall" jail cell> with bars blocking off the path of progression. A bit annoying and kinda unnecessary> if you ask me. It feels like they purposely did this so you're forced to spend more> time replaying levels over and over again to pad the play time. Not really a fan> of that. Lowering my score to a 5/10 and quitting. I'm tired of games that require progression thru paying, even if it's in game currency, when it's not earned at a steady enough pace and they force you to replay previous levels over and over and OVER again in order to accrue enough capital to use on either paywalls or locked crates to get keys and whatever nonsense you need to progress to the next area. It wouldn't be so bad if while in the level you weren't penalized half your quills (currency) at the end of each stage unless you find one of those tonics that increase your multiplier.It wouldn't be so bad if these damn paywall crates and chests weren't so expensive, but between 500 to 1,000 a pop when you only earn barely over 100 after each stage is just obscene. Yooka-Laylee still hasn't found their sweet spot yet for me. The level design is decent enough. Overworld is cleverly thought out, but the progression system is sheer and utterly frustrating and discouraging.
It's so bad dude. Some of the worst controls I've ever seen. It's hard to explain how bad this is...you have to play it to know. Just atrocious gameplay compared to almost any other example in the genre.

Imagine it having a better metacritic score than the original game. TOTAL TRAVESTY.
13-Dec-19 3:32pm
#9
Archer
GameTZ Gold Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review

TalonJedi87 wrote:
TalonJedi87 wrote:> Yooka-Laylee and the Impossible Lair Nintendo Switch -7/10 - so far, it reminds me a lot> of New Super Mario Bros while in the stages, but when you're in the overworld it> feels more like a top down Banjo game as there's more to do and uncover secrets and> what not. I'm digging the level design so far and some cool features like spitting> berries on levels in the overworld to make them change in appearance from ice to> fire like levels, similar to Yoshi's Crafted World where you can play the level in> reverse, only in here you play the level again with a different coat of paint, which> is nice. What I don't like though is the constant need for in game currency to progress.> Every time I turn around they either want those SMB like coins found in stages or> quills, so sometimes I find myself grinding out stages in order to have enough currency> to either unlock a switch that lowers a bridge or bring down a "pay-wall" jail cell> with bars blocking off the path of progression. A bit annoying and kinda unnecessary> if you ask me. It feels like they purposely did this so you're forced to spend more> time replaying levels over and over again to pad the play time. Not really a fan> of that. Lowering my score to a 5/10 and quitting. I'm tired of games that require progression thru paying, even if it's in game currency, when it's not earned at a steady enough pace and they force you to replay previous levels over and over and OVER again in order to accrue enough capital to use on either paywalls or locked crates to get keys and whatever nonsense you need to progress to the next area. It wouldn't be so bad if while in the level you weren't penalized half your quills (currency) at the end of each stage unless you find one of those tonics that increase your multiplier, which only forces you to use guides to see exactly when and where you can get that particular tonic. .It wouldn't be so bad if these damn paywall crates and chests weren't so expensive, but they're like 1,000 a pop when you only earn barely over 100 after each stage is just obscene. Yooka-Laylee still hasn't found their sweet spot yet for me. The level design is decent enough. Overworld is cleverly thought out, but the progression system is sheer and utterly frustrating and discouraging.
Was it made by Ubisoft? WTF.
13-Dec-19 3:41pm
#10
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews

It's like the first paywall you encounter they make it into a joke, they even say hey my name is Tazzer or something and this is my PAYWALL! So if you want to pass that you need those Super Mario Bros looking round gold star coins. But it gets worse. Because in addition to those paywalls popping up every 50 feet, you have those mandatory progression item chests and crates that cost 1,000 quills (Yooka bucks) a pop and for some forsaken reason you cannot keep the currency you obtain in each level because you're docked it by half once you complete each level (like government regulated taxes taking your money with each paycheck) because they thought it was a swell idea to add an upgrade via tonic that's scattered somewhere hidden in the overworld that you may or may not find until late into the game. And these were really the people who made Banjo? For shame.
13-Dec-19 4:27pm
#11
loztdogs
GameTZ Subscriber Quadruple Gold Good Trader Secret Santa

I've been playing it as well or was... I finished chapter 5 and I have no idea where to go. Most of the time I can only acquire 1 or 2 of the paywall coins and I'm simply not interested in repeating the level to acquire them all. Not sure if I'll go back. Had high hopes tho.

13-Dec-19 6:20pm
#12
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia

Still playing doom 3, somewhere near 3/4 of the way through I think
And damn i cant imagine playing this in the original flashlight or weapon mode. Terrifying. Crap's so gosh darn dark
15-Dec-19 6:51pm
#13
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

Styx: Master of Shadows {PlayStation 4} 5/10
This has been one of those weird games where I can't really think of too many things that the game seems to be doing right, but yet I keep coming back to play more of it.

Even by 2014 standards this game is ugly. There's a weird graphical glitch that you see on the edge of the screen every time you rotate the camera angle. I've also had the game crash on me a couple of times.
The controls are generally fine, except for the melee combat, which is pure ass. Granted this is a stealth game, so you should be avoiding melee combat as much as possible.

I don't know if I will finish all of it, I'd say I'm around 6 hours into it and my save file says I'm only 6% complete, so if the game goes on for too long I can definitely see myself just moving on to something else. Part of the reason it's taking me so long to progress is my own fault, though. So far killing enemies has always been optional, but I've been killing every enemy I come across and then I have to look for a place to drop their corpse at where they won't be seen. I think if I just stopped doing that I'd be able to get through the game quicker, yet it's so satisfying to choke these sons of doges out.
17-Dec-19 1:54pm
#14
egg
Double Gold Good Trader

I just got my new laptop set up. So I downloaded Steam on it and grab Magic Duels which I haven't played in months. Turns out it's been patched so all cards are unlocked now. Daily quests and earning coins have been disabled.

This is a neat surprise since I figured they stopped supporting the game. But I guess now they have. And as I would've imagined, the game has been pulled from Steam. The update applies only to those of us who had the game in their Steam library already. https://steamdb.info... If you guys need me, I'll be enjoying going to town with all my new sweet ass cards and making my decks beast form.
19-Dec-19 10:49am
#15
Kommie
Quadruple Gold Good Trader

Mario + Rabbids : 8.5/10 Overall this is a fun mostly light SRPG game with some minor annoyances, you can't revive dead teammates, no items to heal in battle (Mushrooms outside of battle). Boss fights are tough and take awhile to figure out. Just beat world 2.

Celeste : 9/10 fun and challenging.

Ni No Kuni: fun so far, kinda easy Pokemon like game. You can collect monsters and such.
19-Dec-19 10:53am
#16
dustin11
Double Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (41 seconds ago)

Bosses in Rabbids could be tough, but I was usually as powerful as I could possibly be at the time of fighting every boss so the only one which gave me issues was the Ice boss. He was a bastard.
19-Dec-19 10:58am
#17
Kommie
Quadruple Gold Good Trader

dustin11 wrote:
Bosses in Rabbids could be tough, but I was usually as powerful as I could possibly be at the time of fighting every boss so the only one which gave me issues was the Ice boss. He was a bastard.
First Boss took awhile with that smash hit everything in front of him, so you had to change position in front of those unbreakable blocks before killing one phase of it. World 2 is the Ice Boss, kept getting annoyed with the ads killing me. Also allies having weapons that can deal friendly fire/fire damage if you critical is annoying.
19-Dec-19 11:28am
#18
dustin11
Double Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (41 seconds ago)

I ran over the game pretty easily and the only thing that really gave me a tough time was beating some of the stages with the best possible rating and 2 of the 4 post game levels, one of which took me close to 5 hours.
19-Dec-19 1:09pm
#19
sinnie
GameTZ Subscriber 550 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Secret Santa

Mario + Rabbids was the most fun I've had with a Mario game in quite some time.

19-Dec-19 1:28pm
#20
dustin11
Double Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (41 seconds ago)

I had a big smile on my face the entire time I played that game. The boss music is was good too. Kirkhope did a really good job with the soundtrack.
19-Dec-19 1:41pm
#21
Kommie
Quadruple Gold Good Trader

The boss music for the Ice Boss was very Star Wars sounding to me.

Post your scores/reviews on recent titles you've obtained/been playing. :-P