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Last Game You Beat?
15-Sep-05 1:55pm
#1
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

This topic had many older posts which were moved here:

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5-Jun-20 2:53pm
#2
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

Yakuza Kiwami 2 Sony PlayStation 4 Pro

I was all set to go to Japan last month, but we all know how things have been going, so 'Kiwami 2' and 'Midnight Diner' will have to hold me over for now.

Fittingly, this game takes place one year after 'Yakuza/Yakuza Kiwamy' and I played that about a year ago. The story is much more straight-forward than the first two games, but it's still well written and acted. Except when characters leave a conversation they walk really slow. It's really odd. For me, there are two main aspects of 'Yakuza' games: the main story and the side-stories, and this game delivers both.

For the main story, Kiryu gets dragged back into yakuza life to help stave off a coup being aided by an outside source. Each main character is personal involved in the conflict, and some earlier characters either make full returns or quick cameos. It kept me engaged. The side-stories in 'Yakuza' games might be the only ones I actively seek out almost more so than the main story missions. I think they do a good job of balancing out a normally super serious and sometimes sad main plot, with humor and ridiculousness and 'Kiwami 2' keeps that tradition alive and well. I did all but eight side-stories, because I must not have done what I needed to do for them to activate on the map.

Some people complain how the battle system changes from game to game more recently, but I kind of like it considering you're traversing much of the same areas in each game. Like the story, the battle system is much more straight-forward in 'Kiwami 2' with only one, general style (or lack thereof). You straight upgrade to new moves, to the next move, and your basic "heath," "attack," "defense," and "heat." There are a metric ton of heat related moves to unlock, though they mostly function the same, and you can upgrade your hostesses, clan and other systems for the couple of main side-stories. You can run a hostess bar and compete in a grand prix. You also meet up with Majima and help him defend his construction business via a very rudimentary tower defense-esque game. I didn't spend any time with these sub-plots outside the mandatory introduction missions, but they are there for people to play if they want along with 'Virtua Fighter 2,' the first 'Virtual On,' driving ranges and more.

Two quibbles of mine from previous games that are still prevalent here (no surprise since it's the same game engine/system is that the camera can be an issue in tight spaces and despite upgrading your block and side-step, they still feel a little too slow to react after initiating them with a button press.

Speaking of Majima, new to 'Kiwami 2' is a three mission side game featuring the Mad Dog that explains why and where he is in the main game. It's short (it took me about two hours), you can't upgrade Majima, he has one heat move and most of the interactive elements of the cities in the main game are stripped away. There are a series of street captains you can beat, which rewards you with one million yen, but the only thing to buy is health refills. And purchasing them is moot because there's so many just lying around the city. You can transfer "gifts" into the main game, but you unlock the Majima missions as you progress through the main game, so it's pretty useless by the time you can gift anything. Overall, it's a nice bonus and the brief story is well done, but nothing worth going back to.

Like the first two games, I really enjoyed 'Yakuza Kiwami 2.' It's no substitute for a real trip to Japan (shocker). I do not have the 'Yakuza Collection' yet, so it will be a while before I get back to this series.

5-Jun-20 2:59pm
#3
tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews

if you played Yakuza 0 the Majima chapters in Kiwami 2 are everything from awesome to downright heartwreching, great stuff. cabaret club management in 0 and K2 was some of my fav parts, those events were hilarious and great and i miss that in the other games. ive played them all 0-6 and still K2 is probably the top of the list. its amazing.



5-Jun-20 3:10pm
#4
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

Yeah it's definitely good stuff (the club management), I just didn't do any of it. I still like Majima best in 'Yakuza 0,' but he's not as much as the caricature he was set out as in the first, original games.

6-Jun-20 12:19am
#5
theyrhere
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Has Written 2 Reviews

Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did it spoiler free.

Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had some emotional heft to it, at least.

I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is a 6.75/10, only Souls fans need apply.
6-Jun-20 12:26am
#6
theyrhere
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Has Written 2 Reviews

Just realized I can go back and beat them before starting a NG+. The credits took like a year to finish rolling lol
6-Jun-20 3:25pm
#7
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review

Beat Star Wars Republic Commando on Microsoft Xbox today. Gave a small 'review' in the 'post yoru review/scores of recent titles' thread if anyone cares to read that.

6-Jun-20 6:31pm
#8
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews

Resident Evil 6 Sony PlayStation 4 Pro - 7.5/10
As my revisiting trek through the mainline Resident Evil games begin to come to a conclusion and finishing all 4 campaigns, I feel a bit bad for Resident Evil 6. It kind of got a bad rap. I don't remember liking it back when it first came out as much as I did now for some reason. I'm not sure if it's because I paid more attention to the story this time, which I thought they did a pretty good job of connecting the 4 independently interwoven stories. It had interesting story moments too such as Chris' story twist in the end and Jake's evolution from selfish brat to a man of purpose. Even Ada had a moment to shine towards the end of her story too, that somewhat gave her a sense of humanity. And what I also appreciated was how even though each campaign had chapters that were set within the same location as other characters campaigns, they were from different areas or perspectives. For example, in Ada Wong's campaign, in one of her chapters you're parallel to Leon and in the same estate/graveyard type area, but instead of just rehashing his footsteps, you're in a completely different part of the location underground doing puzzles, which are pretty numerous in Ada's campaign and felt a bit like old school Resident Evil. The same with Leon's campaign. Half of his story had a more horror like atmosphere that just felt like classic Resident Evil. With that being said, some of it's strong suits are also it's follies. The action is aplenty at times, but it becomes redundant and overly repetitious in some areas, such as during some boss fights and sections where it's literally keep shooting until everything is dead and a door opens. Also, the driving and chase sequences felt tacked on and as inorganic as the horrid steering and controls during those moments. But when shooting or running isn't feeling like a chore, the gunplay mechanics are pretty tight and the skill points you obtain can be used to unlock perks which you can set up to 3 in your load out between missions to better suit your play style. You can increase your firearm power, defense, item or ammo drop rate and after finishing all 4 campaigns unlock infinite ammo perks because...Resident Evil. Overall, if you're looking for a good B grade action movie style video game with a familiar franchise name in the title in which you can plow through the entire 4 campaigns with a buddy, then RE6 may just fill that zombie/infected junkie void in your life. Especially nowadays where coop games are something of a lost art.
7-Jun-20 12:08pm
#9
Forgotten_Freshness
GameTZ Subscriber 1000 Trade Quintuple Gold Good Trader

theyrhere wrote:
Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did it spoiler free. Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had some emotional heft to it, at least. I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is a 6.75/10, only Souls fans need apply.
This game is whack by comparison. I'd give it a 5 (deadly average). It's so.. unbalanced I feel. It has the best world hub (Majulaaaaa) and the worst everything else except maybe Whip mechanics.

That's my review personally, not saying yours is wrong. Just throwing mine on the pile. smile


7-Jun-20 12:11pm
#10
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

Streets of Rage 4 Steam

This feels good. This feels soooooo goooood.

I started playing this on Game Pass when it launched, but it doesn't always open. Luckily, and nicely of Dotemu and LRG, they gave all those that ordered the Collector's Edition a free Steam code. So I've been playing off and on since launch.

I randomly got 'Streets of Rage 2' from a KMart in Canada when I was a kid while on a family vacation. My mom didn't like the box art, but she let me keep the game and it instantly became one of my favorites. My sisters and I would play it for hours. After that I tried the original game, and was (understandably) a little let down. Then tried SoR3 and was confused by how not much better and in some cases worse it was than SoR2. So if I had to imagine what a new 'Streets of Rage' game would be today, I think this is it. They did a good job of updating the look and making it still feel like SoR. The new characters are solid additions and the update to old characters has them keeping what made them feel so good in the first place. Old enemies also receive a face lift and new enemies fit right in. And the music is fantastic! I can't wait to get the soundtrack.

Gameplay is more or less that same. You have a basic attack that you can combo. Grabs, throws and weapons return. You still have your heavy attack that uses a little bit of health, but if you keep attacking without getting hit you can gain that life used back. I think that's an excellent mechanic. Old weapons return with a slew of new ones, and they all have limited uses. You can throw weapons like in past games, but if they still have durability, they will bounce back towards you and you can catch them to keep using them. Another subtle but useful change is that if you're holding a weapon and grab another character, you don't drop the weapon anymore.

But for all the good the series has kept and the positive changes, there's still some issues I've had going back to SoR2. First, there are still enemy attacks that just feel cheap and unavoidable sometimes (like Donovan's uppercut). It was an annoyance in SoR2, it got a little worse in SoR3 and while it's not worse here, it isn't better. Accidentally throwing your weapon is a problem. You throw by pressing attack in a direction, but often times I'm just walking and want to attack, but instead throw my weapon because I have a direction held. There are two control setups: the default setup and "Legacy." In Legacy you're supposed to throw by pressing attack and jump together, but the weapon will still be thrown if you press attack and a direction at the same time. So there's no solution for this.

My only other real complaints are, despite the two new characters, three returning favorites and a couple returning characters with their 16-bit iterations, it would've been nice to have updated versions of the latter too. At least Skate has his two Genesis iterations, but Max and Roo aren't playable in any form. It would've been nice if all the past playable characters were here in both their 16-bit and SoR4 iterations. Also, I found it's easy to cheese the final boss and when you beat the final boss, it goes straight to credits with, like, two stills behind the credits that wrap the story up. It feels like they ran out of time to make a few more cutscenes (which are stills anyway).

That said, for any 'Streets of Rage' fan or beat-em-up fan, or just a fan of good games, 'Streets of Rage 4' will absolutely not disappoint. I can't wait to get my Collector''s Edition and proudly display the statue of Axel and Blaze.

7-Jun-20 2:03pm
#11
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews

Untitled Goose Game for the ol' Game Club.

7-Jun-20 2:09pm
#12
Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally

Forgotten_Freshness wrote:
theyrhere wrote:> Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did> it spoiler free.> > Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and> Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had> some emotional heft to it, at least.> > I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is> a 6.75/10, only Souls fans need apply. This game is whack by comparison. I'd give it a 5 (deadly average). It's so.. unbalanced I feel. It has the best world hub (Majulaaaaa) and the worst everything else except maybe Whip mechanics. That's my review personally, not saying yours is wrong. Just throwing mine on the pile. smile
The hub area is cool, but world progression/exploration is kinda ass. The first was perfect in that regard IMO.
7-Jun-20 3:26pm
#13
dustin11
Double Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (6 minutes ago)

DCGX wrote:
Streets of Rage 4 Steam This feels good. This feels soooooo goooood. I started playing this on Game Pass when it launched, but it doesn't always open. Luckily, and nicely of Dotemu and LRG, they gave all those that ordered the Collector's Edition a free Steam code. So I've been playing off and on since launch. I randomly got 'Streets of Rage 2' from a KMart in Canada when I was a kid while on a family vacation. My mom didn't like the box art, but she let me keep the game and it instantly became one of my favorites. My sisters and I would play it for hours. After that I tried the original game, and was (understandably) a little let down. Then tried SoR3 and was confused by how not much better and in some cases worse it was than SoR2. So if I had to imagine what a new 'Streets of Rage' game would be today, I think this is it. They did a good job of updating the look and making it still feel like SoR. The new characters are solid additions and the update to old characters has them keeping what made them feel so good in the first place. Old enemies also receive a face lift and new enemies fit right in. And the music is fantastic! I can't wait to get the soundtrack. Gameplay is more or less that same. You have a basic attack that you can combo. Grabs, throws and weapons return. You still have your heavy attack that uses a little bit of health, but if you keep attacking without getting hit you can gain that life used back. I think that's an excellent mechanic. Old weapons return with a slew of new ones, and they all have limited uses. You can throw weapons like in past games, but if they still have durability, they will bounce back towards you and you can catch them to keep using them. Another subtle but useful change is that if you're holding a weapon and grab another character, you don't drop the weapon anymore. But for all the good the series has kept and the positive changes, there's still some issues I've had going back to SoR2. First, there are still enemy attacks that just feel cheap and unavoidable sometimes (like Donovan's uppercut). It was an annoyance in SoR2, it got a little worse in SoR3 and while it's not worse here, it isn't better. Accidentally throwing your weapon is a problem. You throw by pressing attack in a direction, but often times I'm just walking and want to attack, but instead throw my weapon because I have a direction held. There are two control setups: the default setup and "Legacy." In Legacy you're supposed to throw by pressing attack and jump together, but the weapon will still be thrown if you press attack and a direction at the same time. So there's no solution for this. My only other real complaints are, despite the two new characters, three returning favorites and a couple returning characters with their 16-bit iterations, it would've been nice to have updated versions of the latter too. At least Skate has his two Genesis iterations, but Max and Roo aren't playable in any form. It would've been nice if all the past playable characters were here in both their 16-bit and SoR4 iterations. Also, I found it's easy to cheese the final boss and when you beat the final boss, it goes straight to credits with, like, two stills behind the credits that wrap the story up. It feels like they ran out of time to make a few more cutscenes (which are stills anyway). That said, for any 'Streets of Rage' fan or beat-em-up fan, or just a fan of good games, 'Streets of Rage 4' will absolutely not disappoint. I can't wait to get my Collector''s Edition and proudly display the statue of Axel and Blaze.
I think I've beaten this game 11 times now and with most every character. I have some of the same complaints with some of the enemies' attacks being super cheap (that cop with the taser, those guys in yellow who do the triple spinning kick in mid air, Donavan with any weapon, and the biker boss) which can sometimes get really frustrating when you get hit by a cheap attack and you end up falling down a hole and dying. I thought Max was playable in this game, I remember playing as him but didn't care too much for it because he was so slow and too big of a target. The only character I noticed wasn't included was Roo, even though hes behind the bar in level 5 and has a mural in the art museum stage.
7-Jun-20 9:16pm
#14
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

Yeah, the elevator if you break the sides can be frustrating getting knocked off it so much.

I think you're thinking of Floyd. He has the same character model as Max, but with metal arms.

7-Jun-20 9:49pm
#15
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review

I've been enjoying SoR4 as well. I've not got past the boss after you ascend the elevator as I've ended up losing some health there, but he was crazy cheap coming at you and grabbing and throwing you down, doing a lot of damage and then after you get up he grabs you again. I wish there was a block button.

7-Jun-20 10:16pm
#16
dustin11
Double Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (6 minutes ago)

DCGX wrote:
Yeah, the elevator if you break the sides can be frustrating getting knocked off it so much. I think you're thinking of Floyd. He has the same character model as Max, but with metal arms.
I actually would try to break both the windows on the elevators as quick as possible because you could throw some of the stronger guys off really quickly if both sides were open. Those freaking ladies would jump diagonally were so freaking annoying though, I could never gauge very well where to stand in the best spot to not get hit, and you airborne really easily which is a big hazard when near edges.

Nah, I've played as SoR 2 Max, you unlock him pretty early in the game, maybe playthrough 3 or so, depending on how well you do score wise:

https://www.youtube....

Floyd is the best character in the game though, IMO. He has a punching combo which if done right can trap bosses in a loop they can't get out of. His special is also really powerful and you can rack up 1000+ damage if you pair it up with a good enough combo.
8-Jun-20 9:57am
#17
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

Oh I totally missed that. Good to see Max in there!

9-Jun-20 10:52pm
#18
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader This user is on the site NOW (4 minutes ago)

Yoku's Island Express - 9/10 just beat it. Fun little game. I don't think I'll go for 100% though, as it was on the Switch and since there's no achievements/trophies there's no real incentive for me.

10-Jun-20 12:21am
#19
Nick
Triple Gold Good Trader Has Written 3 Reviews

theyrhere wrote:
Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did it spoiler free. Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had some emotional heft to it, at least. I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is a 6.75/10, only Souls fans need apply.
Oddly enough I'm also playing this right now. My review is a little higher (8/10) but it's always been the most polarizing entry in the series I think.

I'm going to hit the DLC before I take on the base game final bosses. I did beat Vendrick tonight though. I must say that while the fight was extremely simple, there was something very epic about it. My first time I got spanked by him in like two hits because he just hits so damn hard. Went back and beat him without even getting touched. He is super slow and easy to dodge but the music and everything for the fight is great.
10-Jun-20 1:32am
#20
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally

I loved DS 2. The hub was great and the progression felt good. Only problem it's very linear and a dark souls mega man.
10-Jun-20 11:11am
#21
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews This user is on the site NOW (24 seconds ago)

My Star Wars obsession is winding down, mostly because I'm running out of shows and games. (I finished watching 'Star Wars: Resistance' last night. It's definitely not as good as 'The Clone Wars' or 'Rebels,' but in its defense, it's a more comedic, kid-centric show. That said, there are a few really annoying characters, especially the lead protagonist, and the "humor" undermines the story often times. And that's a shame because the show definitely has glimmers of greatness that could make it stack up against 'The Clone Wars' and 'Rebels,' but it just doesn't get there. At least it got a series finale of sorts. Plus, Oscar Issac sounds like he was having more fun voicing Poe in this series than playing Poe in the films).

Anyway.

Star Wars: Battlefront II (2017; single-player) Sony PlayStation 4 Pro

Thank you PlayStation®Plus. I remember hearing not great things about the campaign, and while it has its flaw, I actually enjoyed it quite a bit. It was more in line with what I thought 'Jedi Fallen Order' would be. It's short, and, yeah, I can see how some consider it a glorified tutorial, but it was engaging, fun and regularly mixed up gameplay. Its also gorgeous, damn. You could tell, about halfway through the campaign, the devs must've thought it was too short, because they starting piling on the waves of enemies including enemies spawning behind you after clearing an area. I died maybe once due to not being familiar with the controls during the first half, but multiple times in the second just from cheap enemies. As a result I stuck to the perks that regenerated life and filled your specials faster, and spammed the Disruption button that stops enemies in their tracks. It ends on a downer, but I enjoyed it all the same.

Even after almost three years it still has its technical issues though. Enemies continuing to spawn after your character acknowledges all the enemies are taken out, but also loot boxes opening to nothing (you still got your reward, it was just invisible on screen). The biggest problem was a glitch when enemies tried to take cover at a corner of said cover. They would glitch back and forth endlessly. They wouldn't fire on you, and you could still hit them, albeit it was really difficult, and moving your character would break them out of it, but how the glitch is still in there is beyond me. Also, after watching so much 'Star Wars' and wondering how no one could hit the broad side of a barn, I now understand. These weapons suck. The cursor would be smack in the middle of an enemy, you can see the bullet hit them but they wouldn't react and it was take a series of hits before they would react and die. And this was with aim-assist on!

I probably won't jump into multiplayer for a while, which is the game's obvious meat and potatoes and why I never bought it, but I'm glad it's free this month on PlayStation®Plus.


Last Game You Beat?