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Last Game You Beat?
15-Sep-05 1:55pm
#1
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews

This topic had many older posts which were moved here:

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10-Oct-23 7:44pm
#121
justin_credible
Gold Good Trader

TalonJedi87 wrote:
Haha P4 Golden did take me about 70 hours of my time but since it was on the Switch I was able to play it where ever I wanted. Loved it but not as much as P5 tho. P5 to me is still king of the Persona games. Can’t wait to play P3 Reload too. But no more long rpgs for me tho for a while. Sticking to shorter games for a little while to cleanse the palate. Gonna play the Dead Space remake soon after I finish up House of Ashes Dark Pictures anthology.
Did you know Supermassive Games the ones behind Dark Pictures Anthology used the first one as a prototype for a Silent Hill game. Konami turned them down so they turned it into Dark Pictures Anthology.

I need to play those, I've only played the first one a little.
10-Oct-23 8:04pm
#122
TalonJedi87
GameTZ Subscriber Triple Gold Good Trader Has Written 4 Reviews

Oh wow. I didn’t know that. Would have been cool if they let them make a Silent Hill one of these tho. Actually, I think there is a Silent Hill game coming out too soon like these point and click horror games.
10-Oct-23 8:11pm
#123
TalonJedi87
GameTZ Subscriber Triple Gold Good Trader Has Written 4 Reviews

The Dark Pictures Anthology: House of Ashes PlayStation 5

7.5/10

This was probably the best one in the series I’ve played out of the 4 (Devil in Me is next when it’s on a sale) as it didn’t really feature much fake outs or super crazy silly plot twists like the first two games in the series did. Or maybe I’m just a sucker for a good tale about creepy demonic forces. Plus the whole setting and time in history made sense for the atmosphere. Taking soldiers in place of a post 9/11 war torn Iraq and putting them deeper down into the poop was interesting as was the lore that followed within the ancient Sumerian culture. But the usual complaints remain as we’re with the previous titles as in its very limited in mobility when moving around as there’s no real sprint button. Movement still feels clunky and the contextual timed button presses are still a bit passé for this day and age but I guess it still works if you’re just wanting to sit back and enjoy a story more so than use your hands constantly as with most other games. Overall though it’s a solid story with some decent performances I thought throughout its 5-6 hour short journey that once again begs to be replayed to see the numerous different endings. Preferably with someone else for a coop experience.
12-Oct-23 1:39am
#124
justin_credible
Gold Good Trader

Devil's Third Wii U

It's a 6.5/10 type game, would be a decent rental. It's hard to believe Itagaki made this after he made what I consider the best 3D action game of all time Ninja Gaiden 1 on Xbox and then followed up with 2 which is one of the best also, but it's not as bad as reviews said (average was like 4.5/10) but not a great game either.

12-Oct-23 10:24pm
#125
sdwyer138
Quadruple Gold Good Trader

Sega CD - Jurassic Park. I like point and click games well enough, but this was just not great. I could not have done it without using a walk through and the gas gun cheat. Some of the actions you need to do don't make any sense. The hit box for attacks and finding/using items doesn't seem to always be right. Visually its pretty cool for its time, and the audio is good.
13-Oct-23 1:20pm
#126
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

Unpacking on PlayStation 5
It was worth one playthrough, that's about it. Very easy trophies if you're into that sort of thing.

16-Oct-23 1:14pm
#127
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews

A couple more PlayStationPlus games:


Descenders Sony PlayStation 4 Pro

The idea is that each mountain bike course in each of the four biomes are randomly generated like a mystery dungeon, and as the player on a downhill bike, must navigate the path and stunts of each course, worming course to course to the "boss" (which is just a big jump) while accruing the in-game currency. There's a stock of lives and for each bonus objective completed (one per course) another life is added. Though the pool of objectives is small, and, because of the randomly generated nature, sometimes the bonus objective just doesn't fit with the course type.

It's a solid idea, and in theory the game can be played forever. Other players show up on the courses, but cannot be interacted with. There's a lot of customization items to unlock, and the biking itself can be rather fun. Completing a certain amount of courses and bonus objectives also makes special perks, represented by teammates, available to choose from to have for the duration of each session. They can make things harder or easier, though it doesn't affect the score much regardless, so easier is always better.

However, on PS4 at least, performance can be a major problem. It seems like it's been a problem since day one, and it's never been addressed. The steeper the course, the more slippery it can be. Precision is key, but the framerate on PS4 seems unlocked. Most of the time it isn't a large issue, but whenever an objective is completed, trophy unlocked, you're too far off the main path, or just traveling too fast for the game, the framerate hitches and tanks. Again, this game demands precision on most courses, so the slightest slip can send the cyclist careening down the map, and with a limited pool of lives per session, some deaths can feel incredibly cheap. Jumps are also problematic at times. It's hard to gauge how much speed on what kind of jump is appropriate, because getting too much height can cause a crash upon landing. All this doesn't make the game unplayable, but it does make it frustrating. The game is clearly going for a "one more time" appeal, but the poor performance actively discourages that. General performance isn't the only problem though. I've had courses never load, and after I beat the game (read: saw the credits) the camera was stuck so close to the textures it looked like a wash of green and blue. I could still move and hear the other players biking around, but it required a hard restart to fix.

The game itself leans heavily to the realistic side. Graphics and textures look like the real world. Physics, though a bit wonky at times, also try to stick to reality. This aesthetic clashes with the aforementioned teammates, as they look like they crawled out of any of the Switch Pokémon games. This game was made by a small team, so it's admirably what they were going for (despite that, it has some of the slowest and therefore longest credits I've ever witnessed), and the game was made in Unity, but the lack of experience can show through. Because of the randomly generated courses, it can feel like biking through an open Unity toolbox.

One definite shoutout is to the music. It's licensed, atmospheric Euro dance, but it fits so well and, like Tony Hawk, continues to play during whatever you're doing. I personally like this kind of music and can relax to it, but I know that's highly suggestive at the same time. The devs are from Norway.

There's fun in this game. It can be played infinitely for anyone that loves mountain biking and a bit of challenge. It's unfortunate that the performance can be so bad. After amassing 100,000 in-game currency, a whole second set of biomes opens, but I didn't want to fight the performance anymore. For anyone looking for a more laid back 'Trials' or enjoys mountain biking, it's a good recommendation. Just play it somewhere other than the PS4.


Little Nightmares Sony PlayStation 4 Pro

'Tis the season. Obviously this game has had a heap of praise dropped on it. At the risk of spoilers, I'm not going to talk about the narrative. What I will say is that the game is extremely effective with its atmosphere and art direction.

That said, and I know you're playing a child that's often hungry, the controls can be an issue especially when it comes to jumping. Because of the use of darkness and shadow, there's rarely a shadow of your character visible, and jumping is loose. Combined, it makes judging depth harder than it should be. Speaking of darkness: maybe it's the HDR implementation for this game, but the blacks on my OLED appear gray and and grainy.

There's some collectibles and trophies/achievements for beating the game in under an hour (I beat it in an afternoon my first time through), and while I enjoyed it, I have no desire to play it again. Definitely worth a look though.

16-Oct-23 2:28pm
#128
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

Ghostbusters: The Video Game Remastered on Nintendo Switch
I forgot it was a little on the short side, but that's fine since it was meant to be more of an interactive Ghostbuster 3 movie. On one hand I wish we could have had a few sections where we could drive the Ecto-1, but then on the other hand I remember lots of people saying that about the Batman Arkham trilogy, and then they disliked it when they finally could drive it in Arkham Knight.


17-Oct-23 12:24pm
#129
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews

Need for Speed: Carbon - Own the City PlayStation Portable via PlayStation Vita

I had been chipping away at this for weeks. I played the console version on Xbox shortly after its release and remember liking it. This is similar, but its own thing. Unlike the PSP's version of 'Most Wanted,' 'Own the City' is a full open world racing game. The map isn't terribly big, but that also means it's pretty well designed. Free Roam is available from the main menu and between story events, and it's here where you get chased by cops and try to escape. None of that during events, which is nice. Being on the PSP, the world looks empty, but doesn't necessarily feel empty. A car or two will pop up from time to time, but that's it. It all looks very nice and sounds good. The soundtrack is hit or miss, but it does support custom soundtracks like many PSP (and original Xbox) games did. You might want to use custom soundtracks because you can't skip tracks during gameplay. The voice acting is also solid.

The ma is broken into 14 regions for the story, each controlled by various gang lieutenants, each with a boss after clearing their respective lieutenants regions. Each region contains 7 to 9 story events except the final region. There's a decent mix of events: circuit, sprint, escape, knockout, takedown (which isn't like Burnout, unfortunately. You rub against the cars until their life bar depletes) and package delivery. The arrow for the open world events it isn't as helpful as it should be. The rest is raced on closed off "tracks." When racing gets going, it's fun and there is a good sense of speed. However, there are a lot of sharp corners, which would be fine, except there is no drifting in this game. Either you slow way down, which can cause the rubberband prone AI to catch up, or smack into a wall which will turn the car 90 degrees. And this is when the biggest issue comes into play.

Racing, for the most part, is really good, and at high speeds, plays well. But at slower speeds, your car acts as if it's on those plastic furniture pads that allow larger pieces of furniture to slide on carpet easily. It's most evident at the start of a race and when trying to turn or reverse where your car with move sideways. Basically, the cars don't act the way cars act at low speeds. It can be infuriating. That other large issue is the wingman system. You can choose up to two friendly CPU wingmen (or women) which, when their meter is filled, can create a slipstream for you to gain speed behind, knock opponents away, drop spike strips or repair cars. They mostly, kind of work, but about half the time they get in the way. If not in use, they'll drive right behind you as not to steal a win, and I found this most effective, because they can inadvertently block opponents. This issues don't break the game, but, again, they can be very frustrating especially when you've been leading a race the whole time and either your wingman gets in the way or the weird sliding of your car from hitting something completely ruins a race, forcing a restart.

The game itself looks really good for the PSP. There's a good selection of cars which can be upgraded with performance and visual parts unlocked during the story. Outside of tooling around in free roam, driving the best car in the game is always the way to go during the story, because the opponents can be relentless in their speed and cornering.

Overall, I did enjoy the game. I didn't go after the crates for unlocks in the open world, but the story took me eight hours. For the UMD, this game sits around $12 while on the Vita PSN store it's $20. I go back and forth on if $20 is a good price for this. After the story, I can see myself messing around with the cops in free roam with the various cars, but I don't think I want t go back through the story again. If all else, there is a Quick Play option. Racers are surprisingly scarce on the Vita, and even more so when not counting the poor racers or kart racers, so 'Need for Speed: Carbon - Own the City' might scratch a good itch for Vita racing fans.

17-Oct-23 5:42pm
#130
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

I wouldn't mind revisiting NFS Carbon one day to see how it holds up. It was one of my favorite Wii launch titles.

19-Oct-23 7:48am
#131
Kommie
250 Trade Quintuple Gold Good Trader

Lone Fungus - 8/10
20-Oct-23 12:44am
#132
justin_credible
Gold Good Trader

I beat Driver Parallel Lines on the PC. It's a 7/10 type game.
20-Oct-23 9:35am
#133
ued222
Triple Gold Good Trader

Beat Assassin's Creed Mirage, I haven't beat any Assassin's Creed game since the third which I loved the DLC powers. I didn't really care much about this game. Traversal was okay but i find locating objectives using the hawk to be time consuming then actual fun. The combat is way to basic for my tastes. The use of stealth and having a wanted system like in previous games just made things annoying. I also disliked the amount of tie in with the modern day events of the story as I didn't really 100% the game to find audio logs and other things that might add details to it. I think I am done with the series. I played Vahalla and the other 2 set in Egypt and the one near Sparta but found them to be way to time consuming. Onto Super Mario Wonder or Sonic Superstars and then Spiderman 2. My backlog is clogged at the moment at three games. With 5 more games coming in the next two weeks my backlog won't be empty any time soon.
22-Oct-23 10:58am
#134
ued222
Triple Gold Good Trader

Beat Super Mario Wonder, but didn't 100% it. 99 is the max lives which is surprising considering it was 999 on previous titles. Secret exits are present in some levels alongside secret Wonder Seeds. It is a great game. Collecting some wonder seeds require transformations which change the game aspects heavily. Sometimes enemies grow larger, the terrain changes, enemies behavior changes and sometimes the gameplay just from side scroller to isometric or top down. The new powers are useful and are fairly unique. Keep in mind I didn't play Super Mario Maker stage creator so I may be wrong. There are 8 worlds, one hidden, one hub world and six I count the end as the hub world which others might not. I took my time and beat it within 15 hours. I am going to 100% this and play Sonic Superstars since I heard it sucks. Then the wait for Alan Wake 2.
22-Oct-23 3:22pm
#135
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

@ued222 I could be wrong but I thought only Super Mario 3D World let you have 999 lives and all the others capped at 99?

22-Oct-23 3:25pm
#136
benstylus
GameTZ Gold Subscriber GameTZ Full Moderator 550 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews

With as many lives as they stuff down your pants in modern Mario games, I'm a bit surprised they haven't just done away with them. It's essentially unlimited anyway.

22-Oct-23 4:08pm
#137
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

benstylus wrote:
With as many lives as they stuff down your pants in modern Mario games, I'm a bit surprised they haven't just done away with them. It's essentially unlimited anyway.

Yeah, dumbing down the game's difficulty with Yoshi and Nabbit wasn't enough, they let you buy 1-ups too.
22-Oct-23 5:49pm
#138
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews

I just finished Super Mario Bros. Wonder. There's only a handful of collectibles and top of flagpoles I didn't reach that prevent me from reaching 100% and I'm going to start taking care of those after dinner.

23-Oct-23 8:28am
#139
ued222
Triple Gold Good Trader

PizzaTheHutt wrote:
@ued222 I could be wrong but I thought only Super Mario 3D World let you have 999 lives and all the others capped at 99? You might be right I could swear NSMB U let you have 999 but I might be wrong.
PizzaTheHutt wrote:
benstylus wrote:> With as many lives as they stuff down your pants in modern Mario games, I'm a bit> surprised they haven't just done away with them. It's essentially unlimited anyway. Yeah, dumbing down the game's difficulty with Yoshi and Nabbit wasn't enough, they let you buy 1-ups too.Honestly the hardest level was Climb to the Beat. Spent 40 lives on it. Nabbit and Yoshi aren't to helpful for it.
It is accessible at least and honestly previous games just had the game over and continue screen. Lives are meaningless overall since the N64 days I think.
23-Oct-23 6:19pm
#140
TalonJedi87
GameTZ Subscriber Triple Gold Good Trader Has Written 4 Reviews

Dead Space 2023 Microsoft Xbox Series X|S

9.5/10

I fudging adored this remake. It was right up there with Bluepoint’s Demons Souls and Capcom Resident Evil Remakes for me. The amount and level of tender love and care that went into this remake deserves recognition. It took everything that made the original title so good and built upon it to make several noticeable quality of life changes such as no longer requiring using precious upgrade items such as nodes to unlock certain lockable doors but instead gives you a series of side missions to perform to overall unlock a master override key item which will unlock all those locked doors with goodies behind them as well. Little nuanced changes such as that coupling together with some superb visuals and more cohesive in-depth storytelling now that the main protagonist has full on voice acting lines as opposed to the original where you didn’t even see his face until the end of the game. Also they made the alternative weapons feel meatier too in the remake here whereas in the original I would just rely on the primary plasma cutter tool. But in the remake it was particularly hard I found to find ammo for the plasma cutter. I guess the devs wanted to encourage folks to switch it up and use the variety of other weapons at your disposal which was fine for me because all of the weapons minus the ripper blade felt like they packed a punch. And if you’ve never experienced the original Dead Space I’ll just sum it up in a couple of sentences. Expect a sci-fi horror esque title that resembles a cross between Alien and Resident Evil in space with a tight linear narratively focused story that takes place on a ship and you’re in the shoes of an engineer sent to adhere to a distress signal and perform ship repairs when everything goes belly up and you’re tossed into quite the space demon rabbit hole. It’s only a 12 hour game but it’s so neatly laid out that the only thing that may turn off some is the backtracking throughout the ship although I barely felt like that bothered me because it was done in such a tasteful way that you appear in previously locked sections and come full circle back to each area that it makes it almost feel like a brand new area. Overall any fan of sci-fi horror or horror action in general will find solace here. I hope they remake Dead Space 2 next. That one was probably my favorite of the series.
25-Oct-23 8:46am
#141
loztdogs
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader

Starfield via Gamepass- 7/10

I put about 28hrs into this game. While I’m a huge fan of Fallout 3/Vegas and Skyrim. Starfield is neither. Imo the game doesn’t begin to get interesting until the latter half of the main quest. It’s almost like Bethesda forgot what made FO and Skyrim special. I didn’t feel inclined to venture out and explore. Most of the planets felt barren. I think they missed an opportunity here. Take earth/nasa for example. No eye candy, no FO throw back fan service, etc.

I completed the secret base mission very early in the game. Which netted me some great rewards… that lasted the entire campaign. Out side of upgrading lasers and grav drive on my ship. I never spent any credits. I never bought any weapons. I never needed to upgrade my space suit. I had more Med packs and buffs that could have ever used. Looting was fun initially but became redundant and even tho there were tons of rare loot items… I never needed to equip them. The skill system was average. Outside of choosing skills to increase my weapon efficiency I was always torn as to where to spend my points. In fact, right before the end “boss” I had 6 skill points marinating that I eventually haphazardly spent on whatever.

Graphics wise, game looked great. The gun play was fine too. Space navigation and ship stuff was moot since you could grav jump pretty much anywhere. I didn’t build a ship, I didn’t build an outpost. Maybe I played it all wrong? Lastly after the push for the final artifact (really it felt like the game was just getting started) the ending is super anticlimactic and predictable. I guess the idea is to hop into NG+ but why bother. I read (afterward) that nothin really changes but some dialogue with few exceptions. I’m a little let down… Starfield wasn’t boring. It just could have been so much more.




Last Game You Beat?