Final Fantasy
11-Jun-19 12:20am
#1 MrBean
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Rebranding for all things Final Fantasy
#1 MrBean
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This topic had many older posts which were moved here: https://gametz.com/V... |
Rebranding for all things Final Fantasy
25-Apr-24 12:35am
#81 Feeb
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MrBean wrote:
Haven't touched XVI since release and binged it in the first couple weeks. Be fun to go back if the DLC is worth it. May check it out after this latest Elden Ring playthrough as I'm not sure where to go after this.
If you haven’t done either DLC it’s about a full day of stuff. There are also trophies for final fantasy difficulty - so you could start a new playthrough. Skipping story it zips by.
#81 Feeb
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MrBean wrote:
Haven't touched XVI since release and binged it in the first couple weeks. Be fun to go back if the DLC is worth it. May check it out after this latest Elden Ring playthrough as I'm not sure where to go after this.
If you haven’t done either DLC it’s about a full day of stuff. There are also trophies for final fantasy difficulty - so you could start a new playthrough. Skipping story it zips by.
21-May-24 6:54pm
#83 Orlandu
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I just finished FF16. There's something special about punching a god with a giant fist.
#83 Orlandu
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I just finished FF16. There's something special about punching a god with a giant fist.
21-May-24 8:46pm
#84 nonamesleft
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Orlandu wrote:
I just finished FF16. There's something special about punching a god with a giant fist.You made me curious. So I watched that scene, which led to watching a bunch of footage from the game. Each video giving me more questions.
#84 nonamesleft
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Orlandu wrote:
I just finished FF16. There's something special about punching a god with a giant fist.You made me curious. So I watched that scene, which led to watching a bunch of footage from the game. Each video giving me more questions.
21-May-24 11:23pm
#85 Orlandu
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nonamesleft wrote:
Orlandu wrote:> I just finished FF16. There's something special about punching a god with a giant> fist. You made me curious. So I watched that scene, which led to watching a bunch of footage from the game. Each video giving me more questions.
Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super anime Kaiju battles and superfluous geography lessons, and you more or less have FF16.
#85 Orlandu
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nonamesleft wrote:
Orlandu wrote:> I just finished FF16. There's something special about punching a god with a giant> fist. You made me curious. So I watched that scene, which led to watching a bunch of footage from the game. Each video giving me more questions.
Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super anime Kaiju battles and superfluous geography lessons, and you more or less have FF16.
7-Jun-24 2:14pm
#87 nonamesleft
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Orlandu wrote:
nonamesleft wrote:> Orlandu wrote: |>> I just finished FF16. There's something special about punching a god with a giant |>> fist.> You made me curious. So I watched that scene, which led to watching a bunch of footage> from the game. Each video giving me more questions. Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super anime Kaiju battles and superfluous geography lessons, and you more or less have FF16.![laughing out loud laughing out loud](http://images.kenyonhill.com/img/plats/lol.png)
Just saw this. Would have saved me alot of watching time :)
But it was entertaining what I watched. Many cool scenes.
#87 nonamesleft
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Orlandu wrote:
nonamesleft wrote:> Orlandu wrote: |>> I just finished FF16. There's something special about punching a god with a giant |>> fist.> You made me curious. So I watched that scene, which led to watching a bunch of footage> from the game. Each video giving me more questions. Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super anime Kaiju battles and superfluous geography lessons, and you more or less have FF16.
![laughing out loud laughing out loud](http://images.kenyonhill.com/img/plats/lol.png)
Just saw this. Would have saved me alot of watching time :)
But it was entertaining what I watched. Many cool scenes.
7-Jun-24 2:16pm
#88 Foxhack
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MrBean wrote:
Jesus, Final Fantasy VI is 30 years old? https://na.finalfant...
Yup. I bought the game the year it came out and played it for a bit every morning before going to high school.
Edit:
There are all kinds of players out there: those whose first FF was VII, those who stopped playing after VI, and those who have been along for the ride from the very beginning until now.
Hey look that's me the second one
#88 Foxhack
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MrBean wrote:
Jesus, Final Fantasy VI is 30 years old? https://na.finalfant...
Yup. I bought the game the year it came out and played it for a bit every morning before going to high school.
Edit:
There are all kinds of players out there: those whose first FF was VII, those who stopped playing after VI, and those who have been along for the ride from the very beginning until now.
Hey look that's me the second one
7-Jun-24 2:27pm
#89 Orlandu
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nonamesleft wrote:
Orlandu wrote:> nonamesleft wrote: |>> Orlandu wrote:> |>> I just finished FF16. There's something special about punching a god with a> giant> |>> fist. |>> You made me curious. So I watched that scene, which led to watching a bunch of> footage |>> from the game. Each video giving me more questions.> > Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super> anime Kaiju battles and superfluous geography lessons, and you more or less have> FF16.
Just saw this. Would have saved me alot of watching time :) But it was entertaining what I watched. Many cool scenes.
It really was. All of the main cut scenes were pretty awesome. Unfortunately the game kind of suffers from FF15itis where you get a sense that it was released before it was finished. I would recommend most people Youtube the main story rather than play the game. I'm not sure I ever played another RPG where it literally never mattered what I found in treasure chests.
#89 Orlandu
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nonamesleft wrote:
Orlandu wrote:> nonamesleft wrote: |>> Orlandu wrote:> |>> I just finished FF16. There's something special about punching a god with a> giant> |>> fist. |>> You made me curious. So I watched that scene, which led to watching a bunch of> footage |>> from the game. Each video giving me more questions.> > Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super> anime Kaiju battles and superfluous geography lessons, and you more or less have> FF16.
![laughing out loud laughing out loud](http://images.kenyonhill.com/img/plats/lol.png)
It really was. All of the main cut scenes were pretty awesome. Unfortunately the game kind of suffers from FF15itis where you get a sense that it was released before it was finished. I would recommend most people Youtube the main story rather than play the game. I'm not sure I ever played another RPG where it literally never mattered what I found in treasure chests.
7-Jun-24 2:38pm
#90 nonamesleft
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Orlandu wrote:
nonamesleft wrote:> Orlandu wrote: |>> nonamesleft wrote:> |>> Orlandu wrote: |>> |>> I just finished FF16. There's something special about punching a god with> a |>> giant |>> |>> fist.> |>> You made me curious. So I watched that scene, which led to watching a bunch of |>> footage> |>> from the game. Each video giving me more questions. |>> |>> Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super |>> anime Kaiju battles and superfluous geography lessons, and you more or less have |>> FF16.>
> > Just saw this. Would have saved me alot of watching time :)> > But it was entertaining what I watched. Many cool scenes. It really was. All of the main cut scenes were pretty awesome. Unfortunately the game kind of suffers from FF15itis where you get a sense that it was released before it was finished. I would recommend most people Youtube the main story rather than play the game. I'm not sure I ever played another RPG where it literally never mattered what I found in treasure chests.Are you saying it was very heavily story based, with less emphasis on the stats/level of characters?
#90 nonamesleft
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Orlandu wrote:
nonamesleft wrote:> Orlandu wrote: |>> nonamesleft wrote:> |>> Orlandu wrote: |>> |>> I just finished FF16. There's something special about punching a god with> a |>> giant |>> |>> fist.> |>> You made me curious. So I watched that scene, which led to watching a bunch of |>> footage> |>> from the game. Each video giving me more questions. |>> |>> Clive is Rogue, crystals are bad, and a god needs killing. Pepper is some super |>> anime Kaiju battles and superfluous geography lessons, and you more or less have |>> FF16.>
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7-Jun-24 3:13pm
#92 Feeb
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I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US.
No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same.
#92 Feeb
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I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US.
No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same.
7-Jun-24 5:19pm
#93 MrBean
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Feeb wrote:
I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US. No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same.
Could agree more. Still to this day, some of my most fond gaming memories. Playing those back then, was something special.
#93 MrBean
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Feeb wrote:
I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US. No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same.
Could agree more. Still to this day, some of my most fond gaming memories. Playing those back then, was something special.
7-Jun-24 6:07pm
#94 nonamesleft
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Feeb wrote:
I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US. No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same. 3 was great. Thoroughly played that one.
#94 nonamesleft
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Feeb wrote:
I remember getting FF 2 / IV with SNES launch- and really being hyped for the release of 3/6. I had already played the previous US releases but launching the SNES with FF2 and a very small selection of other titles was a big factor in making the series more popular in US. No other FF has had the impact of 2 and 3 for me- not even close. 7 was a major event but it certainly didn’t feel the same. 3 was great. Thoroughly played that one.
8-Jun-24 10:10am
#95 Orlandu
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@nonamesleft It's more that the RPG stuff I like wasn't really present in the game. There was no point in exploring maps. Nothing of interest would be on them until a side quest specifically sent you looking for something. Late game I just went straight to the "go here" markers on the maps. I never replaced my accessories since everything I picked up was so specific (reducing cooldown on a specific skill by maybe 10%). None of the crafting materials mattered other than the ones you get from story progression or hunt rewards. It's hard to explain really. It felt like the RPG systems were included because they had to be. Combat (and figuring out specific skill combos) was a lot of fun, though.
#95 Orlandu
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@nonamesleft It's more that the RPG stuff I like wasn't really present in the game. There was no point in exploring maps. Nothing of interest would be on them until a side quest specifically sent you looking for something. Late game I just went straight to the "go here" markers on the maps. I never replaced my accessories since everything I picked up was so specific (reducing cooldown on a specific skill by maybe 10%). None of the crafting materials mattered other than the ones you get from story progression or hunt rewards. It's hard to explain really. It felt like the RPG systems were included because they had to be. Combat (and figuring out specific skill combos) was a lot of fun, though.
8-Jun-24 10:21am
#96 Feeb
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The gil, exp and AP (skill points) whatever it’s called are the only accessories I used even through FF mode.
#96 Feeb
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The gil, exp and AP (skill points) whatever it’s called are the only accessories I used even through FF mode.
8-Jun-24 12:25pm
#97 Orlandu
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I used the auto-Torgal, XP, and AP accessories the whole game. I never had a reason to spend gil.
#97 Orlandu
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I used the auto-Torgal, XP, and AP accessories the whole game. I never had a reason to spend gil.
Final Fantasy